---
name: a5c-ai/godot-physics
source: https://app.decimal.ai/s/a5c-ai-godot-physics@1/SKILL.md
source_sha256: 4a22f17b809a
---

# Godot Physics Skill

Physics system implementation for Godot Engine.

## Overview

This skill provides capabilities for implementing physics-based gameplay in Godot.

## Capabilities

- Configure RigidBody2D/3D
- Set up collision layers and masks
- Implement raycasting and shape casting
- Handle Area2D/3D triggers
- Configure physics materials

## Usage Patterns

```gdscript
extends RigidBody2D

func _physics_process(delta):
    var space_state = get_world_2d().direct_space_state
    var query = PhysicsRayQueryParameters2D.create(position, target)
    var result = space_state.intersect_ray(query)
```

## References

- [Godot Physics](https://docs.godotengine.org/en/stable/tutorials/physics/)