{"slug":"besty0728-unity-netcode-design","source_name":"besty0728/unity-netcode-design","name":"Besty0728/Unity Netcode Design","description":"Source-anchored design rules for Netcode for GameObjects 2.x — lifecycle, ownership, RPCs, NetworkVariables, spawning, scene management, transport, and pitfalls. Use when writing or reviewing multiplayer code, designing server/distributed authority, wiring RPCs or NetworkVariables, or debugging netcode, even if the user just says \"联机\" or \"多人同步\". 为 Netcode for GameObjects 2.x 提供源码锚定的设计规则(生命周期、所有权、RPC、NetworkVariable、生成、场景管理、传输、陷阱);当用户要编写或审查多人联机代码、设计服务器/分布式权威、连接 RPC 或网络变量、或排查 netcode 问题时使用。","version":2,"lift":{"pass_rate_delta_pts":0,"pass_rate_pct":90.9,"total_cases":22,"passed_cases":20,"tokens_delta_pct":38.7,"turns_delta_pct":0,"verdict":"mixed","benchmark_model":"gemini-3.6-flash","grading_method":"judged","completed_at":"2026-08-12T08:17:06.156523+00:00"},"skill_score":null,"benchmark_models":[{"model":"gemini-3.6-flash","headline":true,"delta_pts":0,"with_pass_pct":90.9,"without_pass_pct":90.9,"tokens_delta_pct":38.7,"turns_delta_pct":0,"total_cases":22,"cases_aggregated":22,"verdict":"mixed","never_hurt":false,"completed_at":"2026-08-12T08:17:06.156523+00:00","run_id":"e40e5f60-79e0-49b9-8600-d4cda8105c77","version_number":2,"is_latest_version":true,"gate":null}],"trust":{"skill_safety":"passed","safety_status":"clean","intent_verdict":"safe","content_status":"clean","indexable":true},"license":"MIT","install_count":0,"manifest_hash":"4e07806b7cc7b4849b08774d42d4af4085c5b9c1e49159f0f7b776c903e49785","raw_url":"https://app.decimal.ai/s/besty0728-unity-netcode-design/SKILL.md","scorecard_url":"https://app.decimal.ai/skills/besty0728-unity-netcode-design"}