{"slug":"besty0728-unity-shadergraph-design","source_name":"besty0728/unity-shadergraph-design","name":"Besty0728/Unity Shadergraph Design","description":"Source-anchored Shader Graph design rules for Unity 2022.3 — graph structure, node subset, SubGraph boundaries, master stack, blackboard/keywords, recipes, and review. Use when building or reviewing Shader Graphs, structuring node chains or SubGraphs, laying out blackboard/keywords, or following URP/HDRP graph recipes, even if the user just says \"连个shader graph\" or \"着色器节点\". 为 Unity 2022.3 的 Shader Graph 提供源码锚定的设计规则(图结构、节点子集、SubGraph 边界、主节点堆栈、黑板/关键字、配方、审查);当用户要构建或审查 Shader Graph、组织节点链或 SubGraph、布","version":2,"lift":{"pass_rate_delta_pts":40.91,"pass_rate_pct":81.8,"total_cases":22,"passed_cases":18,"tokens_delta_pct":-0.4,"turns_delta_pct":0,"verdict":"mixed","benchmark_model":"gemini-3.6-flash","grading_method":"judged","completed_at":"2026-08-12T08:42:55.176391+00:00"},"skill_score":0.8182,"benchmark_models":[{"model":"gemini-3.6-flash","headline":true,"delta_pts":40.91,"with_pass_pct":81.8,"without_pass_pct":40.9,"tokens_delta_pct":-0.4,"turns_delta_pct":0,"total_cases":22,"cases_aggregated":22,"verdict":"mixed","never_hurt":true,"completed_at":"2026-08-12T08:42:55.176391+00:00","run_id":"89b89ddd-be27-4149-9bbf-ce7e2330d8f8","version_number":2,"is_latest_version":true,"gate":null}],"trust":{"skill_safety":"passed","safety_status":"clean","intent_verdict":"safe","content_status":"clean","indexable":true},"license":"MIT","install_count":0,"manifest_hash":"d1e707f8b7e8f8ced42690fab196512fc5f75fad1b3878ca3d5b1e3a31f0b2e3","raw_url":"https://app.decimal.ai/s/besty0728-unity-shadergraph-design/SKILL.md","scorecard_url":"https://app.decimal.ai/skills/besty0728-unity-shadergraph-design"}