---
name: dokhacgiakhoa-unity-ecs-patterns
description: "Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts."
license: "NOASSERTION"
metadata:
  decimalai-skill-id: "c69c847b-8c19-4422-88ff-5adf69bf9fcf"
  decimalai-version-id: "6850f475-3240-4981-8f7b-1add961fd81a"
  decimalai-version: "1"
  decimalai-body-sha256: "b0a524390f7580a1eaa41781470cc738b97492e8a782b76e0b78e3dede047944"
  decimalai-name: "dokhacgiakhoa/unity-ecs-patterns"
  decimalai-format: "1"
  decimalai-invocation: "model"
  decimalai-category: "coding"
  decimalai-source: "https://app.decimal.ai/s/dokhacgiakhoa-unity-ecs-patterns@1/SKILL.md"
---
# Unity ECS Patterns

Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.

## Use this skill when

- Building high-performance Unity games
- Managing thousands of entities efficiently
- Implementing data-oriented game systems
- Optimizing CPU-bound game logic
- Converting OOP game code to ECS
- Using Jobs and Burst for parallelization

## Do not use this skill when

- The task is unrelated to unity ecs patterns
- You need a different domain or tool outside this scope

## Instructions

- Clarify goals, constraints, and required inputs.
- Apply relevant best practices and validate outcomes.
- Provide actionable steps and verification.
- If detailed examples are required, open `resources/implementation-playbook.md`.

## Resources

- `resources/implementation-playbook.md` for detailed patterns and examples.


## 🧠 Knowledge Modules (Fractal Skills)

### 1. [implementation-playbook](./sub-skills/implementation-playbook.md)
