{"slug":"gamedev-skills-ai-behavior-trees-utility-ai","source_name":"gamedev-skills/ai-behavior-trees-utility-ai","name":"Gamedev Skills/AI Behavior Trees Utility AI","description":"Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, s","version":1,"lift":{"pass_rate_delta_pts":-100,"pass_rate_pct":87,"total_cases":23,"passed_cases":20,"tokens_delta_pct":62.7,"turns_delta_pct":0,"verdict":"mixed","benchmark_model":"gemini-3.6-flash","grading_method":"judged","completed_at":"2026-09-26T21:52:17.627919+00:00"},"skill_score":null,"benchmark_models":[{"model":"gemini-3.6-flash","headline":true,"delta_pts":-100,"with_pass_pct":0,"without_pass_pct":100,"tokens_delta_pct":62.7,"turns_delta_pct":0,"total_cases":23,"cases_aggregated":23,"verdict":"mixed","never_hurt":false,"completed_at":"2026-09-26T21:52:17.627919+00:00","run_id":"4dadde08-3a21-43c1-92b1-c04bfb13bc2c","version_number":1,"is_latest_version":true,"gate":null}],"trust":{"skill_safety":"passed","safety_status":"clean","intent_verdict":"safe","content_status":"clean","indexable":true},"license":"Apache-2.0","install_count":0,"manifest_hash":"894f5d5a342a4752917a7789701b7ca71305e4c2471dc02f973857fb58c7b5b1","raw_url":"https://app.decimal.ai/s/gamedev-skills-ai-behavior-trees-utility-ai/SKILL.md","scorecard_url":"https://app.decimal.ai/skills/gamedev-skills-ai-behavior-trees-utility-ai"}