{"slug":"gamedev-skills-game-ai","source_name":"gamedev-skills/game-ai","name":"Gamedev Skills/Game AI","description":"Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.","version":1,"lift":{"pass_rate_delta_pts":9.09,"pass_rate_pct":100,"total_cases":22,"passed_cases":22,"tokens_delta_pct":74.6,"turns_delta_pct":0,"verdict":"pass","benchmark_model":"gemini-3.6-flash","grading_method":"judged","completed_at":"2026-08-02T23:58:08.476535+00:00"},"skill_score":1,"benchmark_models":[{"model":"gemini-3.6-flash","headline":true,"delta_pts":9.09,"with_pass_pct":100,"without_pass_pct":90.9,"tokens_delta_pct":74.6,"turns_delta_pct":0,"total_cases":22,"cases_aggregated":22,"verdict":"pass","never_hurt":true,"completed_at":"2026-08-02T23:58:08.476535+00:00","run_id":"3527af2c-e882-4034-9092-cc89781d3d7b","version_number":1,"is_latest_version":true,"gate":null}],"trust":{"skill_safety":"passed","safety_status":"clean","intent_verdict":"safe","content_status":"clean","indexable":true},"license":"Apache-2.0","install_count":0,"manifest_hash":"539ae1e5965a37c02a73f712ce6f2f69298aae00030b83ac08b747b5bf03c05a","raw_url":"https://app.decimal.ai/s/gamedev-skills-game-ai/SKILL.md","scorecard_url":"https://app.decimal.ai/skills/gamedev-skills-game-ai"}