{"slug":"gamedev-skills-godot-signals-groups","source_name":"gamedev-skills/godot-signals-groups","name":"Gamedev Skills/Godot Signals Groups","description":"Build event-driven, decoupled Godot 4.x gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect(\"sig\", self, \"method\") code.","version":1,"lift":{"pass_rate_delta_pts":4.55,"pass_rate_pct":100,"total_cases":22,"passed_cases":22,"tokens_delta_pct":67.2,"turns_delta_pct":0,"verdict":"pass","benchmark_model":"gemini-3.6-flash","grading_method":"judged","completed_at":"2026-08-03T00:03:46.406182+00:00"},"skill_score":1,"benchmark_models":[{"model":"gemini-3.6-flash","headline":true,"delta_pts":4.55,"with_pass_pct":100,"without_pass_pct":95.5,"tokens_delta_pct":67.2,"turns_delta_pct":0,"total_cases":22,"cases_aggregated":22,"verdict":"pass","never_hurt":true,"completed_at":"2026-08-03T00:03:46.406182+00:00","run_id":"9496f647-a65b-4695-bb5b-cea4d9fb3d8b","version_number":1,"is_latest_version":true,"gate":null}],"trust":{"skill_safety":"passed","safety_status":"clean","intent_verdict":"safe","content_status":"clean","indexable":true},"license":"Apache-2.0","install_count":0,"manifest_hash":"60debddb6a8223948ebd82a2bf03a741a2ba825c3c704d85d38af74feb9b3746","raw_url":"https://app.decimal.ai/s/gamedev-skills-godot-signals-groups/SKILL.md","scorecard_url":"https://app.decimal.ai/skills/gamedev-skills-godot-signals-groups"}