{"slug":"gamedev-skills-level-design","source_name":"gamedev-skills/level-design","name":"Gamedev Skills/Level Design","description":"Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.","version":1,"lift":{"pass_rate_delta_pts":8.33,"pass_rate_pct":100,"total_cases":24,"passed_cases":24,"tokens_delta_pct":60.2,"turns_delta_pct":0,"verdict":"pass","benchmark_model":"gemini-3.6-flash","grading_method":"judged","completed_at":"2026-08-02T23:36:25.606844+00:00"},"skill_score":1,"benchmark_models":[{"model":"gemini-3.6-flash","headline":true,"delta_pts":8.33,"with_pass_pct":100,"without_pass_pct":91.7,"tokens_delta_pct":60.2,"turns_delta_pct":0,"total_cases":24,"cases_aggregated":24,"verdict":"pass","never_hurt":true,"completed_at":"2026-08-02T23:36:25.606844+00:00","run_id":"7c58937a-b39e-4570-bf43-5e40fc69a08b","version_number":1,"is_latest_version":true,"gate":null}],"trust":{"skill_safety":"passed","safety_status":"clean","intent_verdict":"safe","content_status":"clean","indexable":true},"license":"Apache-2.0","install_count":0,"manifest_hash":"de3277a4933abe5698f7495d4ba2a06685feb255c277a8ee8970fe8b0f1fa8ef","raw_url":"https://app.decimal.ai/s/gamedev-skills-level-design/SKILL.md","scorecard_url":"https://app.decimal.ai/skills/gamedev-skills-level-design"}