{"slug":"gamedev-skills-shader-programming","source_name":"gamedev-skills/shader-programming","name":"Gamedev Skills/Shader Programming","description":"Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.","version":1,"lift":{"pass_rate_delta_pts":-100,"pass_rate_pct":90.9,"total_cases":22,"passed_cases":20,"tokens_delta_pct":76.5,"turns_delta_pct":0,"verdict":"mixed","benchmark_model":"gemini-3.6-flash","grading_method":"judged","completed_at":"2026-08-02T23:29:08.008989+00:00"},"skill_score":null,"benchmark_models":[{"model":"gemini-3.6-flash","headline":true,"delta_pts":-100,"with_pass_pct":0,"without_pass_pct":100,"tokens_delta_pct":76.5,"turns_delta_pct":0,"total_cases":22,"cases_aggregated":22,"verdict":"mixed","never_hurt":false,"completed_at":"2026-08-02T23:29:08.008989+00:00","run_id":"39ac8495-1f2e-426e-a2bc-fc39737005fd","version_number":1,"is_latest_version":true,"gate":null}],"trust":{"skill_safety":"passed","safety_status":"clean","intent_verdict":"safe","content_status":"clean","indexable":true},"license":"Apache-2.0","install_count":0,"manifest_hash":"5bde628957b130ea90c3d2faa25d990d0a78722e001a64e44d77d5b65e92579e","raw_url":"https://app.decimal.ai/s/gamedev-skills-shader-programming/SKILL.md","scorecard_url":"https://app.decimal.ai/skills/gamedev-skills-shader-programming"}