---
name: hashgraph-online/game-playtest-planning
source: https://app.decimal.ai/s/hashgraph-online-game-playtest-planning@1/SKILL.md
source_sha256: 248df91620b1
---

# Game Playtest Planning

Use this skill to turn uncertainty into a playtest that can guide build decisions. A useful playtest starts with decisions the team is willing to make based on evidence.

## Source Traceability

Primary source: *The Art of Game Design: A Book of Lenses, Third Edition* by Jesse Schell, especially chapter 28 on playtesting. The workflow is transformed and paraphrased.

Supporting sources include Games User Research playtest guidance and Nielsen Norman Group usability-testing methods.

## Workflow

1. Define what decision the playtest should inform.
2. Choose participants who match the design question.
3. Pick the method: observation, think-aloud, task test, blind first-session, survey, telemetry review, or comparative test.
4. Write a protocol that avoids leading the player.
5. Capture observation, telemetry, player interpretation, and post-test reflection separately.
6. Convert findings into prioritized design changes.

## Required Output

- `Research Questions`: what must be learned.
- `Participant Plan`: who to test and why.
- `Protocol`: setup, tasks, moderator script, data to collect, and debrief.
- `Telemetry`: events and metrics to instrument.
- `Analysis Plan`: severity rubric, decision rules, and next design actions.

## Local References

Before producing a playtest plan, read:

- `references/core/guide.md`
- `workflows/playtest-protocol.md`