---
name: hashgraph-online/game-responsibility-review
source: https://app.decimal.ai/s/hashgraph-online-game-responsibility-review@1/SKILL.md
source_sha256: d1217dc9e5ed
---

# Game Responsibility Review

Use this skill to evaluate what a game teaches, rewards, pressures, or normalizes. The goal is not to remove all friction or intensity; it is to make deliberate choices about player impact.

## Source Traceability

Primary source: *The Art of Game Design: A Book of Lenses, Third Edition* by Jesse Schell, especially chapters 33-35 on transformation, responsibility, and purpose. The workflow is transformed and paraphrased.

Supporting sources include accessibility guidance and community safety practice where relevant.

## Workflow

1. State the intended player transformation or after-effect.
2. Identify pressures created by rewards, scarcity, social comparison, streaks, ads, monetization, and notifications.
3. Review vulnerable player contexts: children, compulsive behavior, spending pressure, harassment, exclusion, and accessibility barriers.
4. Distinguish deliberate tension from accidental harm.
5. Recommend design changes, policy limits, instrumentation, and review gates.

## Required Output

- `Purpose Statement`: what the game should leave players with.
- `Impact Map`: beneficial, neutral, and risky effects.
- `Pressure Review`: retention, monetization, social, scarcity, and notification mechanics.
- `Risk Controls`: product changes, limits, disclosures, parental or accessibility options, moderation, and telemetry.
- `Ship Gate`: unresolved issues that should block release or require explicit owner approval.

## Local References

Before producing a responsibility review, read:

- `references/core/guide.md`
- `workflows/responsibility-audit.md`