---
name: inkeep-open-knowledge-pack-worldbuilding
description: "How to work in a Worldbuilding project (the `worldbuilding` starter pack): a fiction encyclopedia of characters, settings, themes, factions, and lore. Read when the project has these folders, OR when asked to add a character, setting, faction, or piece of lore, or to check the world for internal consistency. Carries the auto-stub and consistency behaviors so that guidance does not live inside template bodies or folder descriptions. Complements the platform `open-knowledge` skill; does not replac"
license: "GPL-3.0"
metadata:
  decimalai-skill-id: "b0090767-862a-45c6-8579-385f332264eb"
  decimalai-version-id: "825b0412-4611-488e-b1c1-300b2c9790e8"
  decimalai-version: "2"
  decimalai-body-sha256: "5cfb86944782d42386c2e5ff9f2e5f199aea89bf988308ce81e46fdfa0dde79a"
  decimalai-name: "inkeep/open-knowledge-pack-worldbuilding"
  decimalai-format: "1"
  decimalai-invocation: "model"
  decimalai-category: "documentation"
  decimalai-source: "https://app.decimal.ai/s/inkeep-open-knowledge-pack-worldbuilding@2/SKILL.md"
---
# Worldbuilding pack — how to work here

This project is a fiction encyclopedia. The graph is the product: characters, settings, themes, factions, and lore that link to each other. The agent's main jobs are auto-stubbing new entities as they're mentioned and flagging contradictions. This skill holds those behaviors so templates and folder descriptions stay clean.

> This skill is pack guidance. The platform `/open-knowledge` skill (read/write/preview/linking/grounding rules) still governs every markdown operation — this layers the worldbuilding conventions on top.

## Folders

- **`characters/`** — one file per character (PC + NPC); frontmatter carries type, status, faction, first appearance.
- **`settings/`** — locations, regions, world-rules; frontmatter carries region, controlling faction, danger level. The "where" of the story.
- **`themes/`** — recurring narrative concerns (love, betrayal, identity). The "why." Themes work via opposition; each entry captures the theme and its tension.
- **`factions/`** — political, social, criminal, magical, religious groups. Ships `faction`, `political-faction`, and `religion` templates.
- **`lore/`** — history, mythology, cosmology, magic systems. Ships `lore`, `magic-system`, and `historical-event` templates.

## Agent behaviors (the core value)

- **Auto-stub on mention.** When a chapter, session log, or existing entry references a name not yet captured, stub a file in the right folder with backlinks to where it was mentioned.
- **Flag contradictions.** When a character's `faction` (or any field) contradicts their actions in narrative, or a setting is described two ways, surface the conflict — in fiction a contradiction is itself a story-shaping detail worth noting, not silently "fixing."
- **Thread the graph.** Link characters ↔ factions ↔ settings ↔ lore so each entry becomes a hub for everywhere it appears.
- Do NOT add TTRPG stat-block fields (`xp_awarded`, etc.) — those belong in a future TTRPG variant.

## Templates

Create with `write({ document: { path, template: "<name>" } })`. Templates carry only structure; section meaning is described here, not inside the document body.
