{"slug":"mengto-build-threejs-enemy-systems","source_name":"mengto/build-threejs-enemy-systems","name":"Mengto/Build Threejs Enemy Systems","description":"Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.","version":1,"lift":{"pass_rate_delta_pts":36.36,"pass_rate_pct":68.2,"total_cases":22,"passed_cases":15,"tokens_delta_pct":33.9,"turns_delta_pct":0,"verdict":"mixed","benchmark_model":"gemini-3.6-flash","grading_method":"judged","completed_at":"2026-08-10T08:23:00.919813+00:00"},"skill_score":null,"benchmark_models":[{"model":"gemini-3.6-flash","headline":true,"delta_pts":36.36,"with_pass_pct":68.2,"without_pass_pct":31.8,"tokens_delta_pct":33.9,"turns_delta_pct":0,"total_cases":22,"cases_aggregated":22,"verdict":"mixed","never_hurt":true,"completed_at":"2026-08-10T08:23:00.919813+00:00","run_id":"a3037466-95da-4554-8bc9-fb13b3b2eb2e","version_number":1,"is_latest_version":true,"gate":null}],"trust":{"skill_safety":"passed","safety_status":"clean","intent_verdict":"safe","content_status":"clean","indexable":true},"license":"MIT","install_count":0,"manifest_hash":"a64e1e29571e227b7083f53e4af4978322fc0fa183bccf740e4993b5729dd6f3","raw_url":"https://app.decimal.ai/s/mengto-build-threejs-enemy-systems/SKILL.md","scorecard_url":"https://app.decimal.ai/skills/mengto-build-threejs-enemy-systems"}