---
name: mirzaaghazadeh-iphone-duo-adaptive-layout
description: "Build layouts that adapt to the iPhone Duo fold using reserved regions, division and occlusion regions, displacement patterns, and the split and overlay ArrangementView containers. Use when content or controls land in the fold, when building a split-like or overlay layout, or when custom manually-positioned UI must avoid the hinge or the under-display camera."
license: "NOASSERTION"
metadata:
  decimalai-skill-id: "20414f33-2276-4bfd-a25a-1676a2a61f76"
  decimalai-version-id: "19101548-7cda-4607-9708-4cd661c80f8c"
  decimalai-version: "1"
  decimalai-body-sha256: "02f614f800b4ead6950a8d6c7447f5c965939bb699ce0562e5ad40d71a943210"
  decimalai-name: "mirzaaghazadeh/iphone-duo-adaptive-layout"
  decimalai-format: "1"
  decimalai-invocation: "model"
  decimalai-category: "frontend"
  decimalai-source: "https://app.decimal.ai/s/mirzaaghazadeh-iphone-duo-adaptive-layout@1/SKILL.md"
---
# Adaptive layouts around the fold

When iPhone Duo is partially folded the inner display curves through the middle.
Anything sitting in that curve gets harder to read and much harder to tap. The
same thing happens to a photo printed across the spine of a book: near the gutter
it stops reading as one continuous image.

So the fold is not decoration. It is a real constraint on where content can go —
and iOS models it as a **reserved region** you can query and design around.

## Reserved regions

Reserved regions are areas of the view that hardware imposes on your layout.
Treat them exactly like the window controls you already work around on iPadOS:
not obstacles, just facts about the available space.

Two kinds, and the distinction matters:

**Division regions** split one area into several smaller usable areas. The fold
is a division region. Content does not flow *through* it — it belongs on one
side or the other.

**Occlusion regions** cover part of an area without splitting it. Think of them
as frames sitting inside your bounds. The inner FaceTime camera is an occlusion
region.

Concretely, iPhone Duo has **three** reserved regions, and it's worth knowing
which is which because they behave differently:

| Region | Kind | When it's there |
|---|---|---|
| Outer front camera | occlusion | **Always.** Sits in the corner, aligned with the side controls, and expands into the Dynamic Island for Live Activities. |
| Inner front camera | occlusion | Only while that camera is active. It's under the display and invisible otherwise; when it activates, UI moves aside to reveal it. |
| The folding region | division | Only while the device is partially folded, dividing the inner display and excluding the curved centre. |

Regions are **active or inactive**:

- The fold's division region is active only while the device is partially
  folded; fully open, it is inactive. The Tech Talk adds that it then has zero
  width, but the later reference and Group Lab Day 3 both say an inactive region
  keeps a frame, and suggest reading it ahead of time so a layout already clears
  the fold and nothing moves when the device bends. Check that frame in the
  simulator before depending on its size.
- The camera's occlusion region is active only while that camera is streaming.

Note the asymmetry between the two cameras: the outer one is a permanent fact of
your layout, while the inner one appears and disappears under you. Handle the
second as a change you animate through, not a constant you read once.

You get only the active ones by default; the Tech Talks and the API reference
agree on that. Pass the `includeInactive` option to also see regions that exist
but aren't currently in play — which is what you want for stable, high-level
decisions. A grid, for instance, can prefer an even column count on any device
that *has* a fold, so the layout doesn't reshuffle every time the user bends the
device.

### Querying them

In SwiftUI, get a `GeometryProxy` from `GeometryReader` or `onGeometryChange`,
then ask it for reserved regions. Note the two signatures differ — SwiftUI takes
a third parameter UIKit doesn't:

```swift
// SwiftUI, on GeometryProxy
func reservedRegions(
    kind: ReservedRegion.Kind,
    options: ReservedRegion.QueryOptions,
    layoutDirectionBehavior: LayoutDirectionBehavior
) -> [ReservedRegion]

// UIKit, on UIView
func reservedRegions(
    kind: UIView.ReservedRegion.Kind,
    options: UIView.ReservedRegion.QueryOptions = []
) -> [UIView.ReservedRegion]
```

The `layoutDirectionBehavior` argument matters in right-to-left layouts: the fold
is fixed in hardware, so whether you want region positions mirrored with your
content or left in physical coordinates is a decision you have to make rather
than inherit.

Pass `.includeInactive` in `options` to also get regions that exist but aren't
currently active.

Each region gives you more than a rectangle:

- **`frame`** — where it sits in the view's coordinate space.
- **`isActive`** (`active` in Objective-C) — whether it's currently in play.
- **`kind`** — division or occlusion.
- **`margins`** — the clearance the system keeps for interactive content. The
  reference is explicit that **`frame` already includes these margins**, so
  keeping controls out of `frame` is enough; don't pad by `margins` a second
  time. Inset `frame` by `margins` to get the bare hardware area — the limit for
  full-bleed media, which may run closer than controls.
- **`id`** — stable across queries, so you can tell the region you saw last time
  from a new one. `ReservedRegion` is `Identifiable`, so regions can drive a
  `ForEach` directly.

Frames are in the coordinate space of the view you queried, with `(0, 0)` at its
top-leading corner, and only regions that overlap that view come back. A region
that clips a corner can have a negative origin or run past your bounds, so don't
assume it lies inside them. Query in the view that does the positioning, so the
frames and the content share coordinates. Two places this bites:

- In a custom SwiftUI `Layout`, the `bounds` passed to `placeSubviews` don't
  always start at `(0, 0)`. Compute positions from zero and add `bounds.origin`
  only when you place each subview.
- In UIKit, read regions in `updateConstraints()`. UIKit tracks what you read
  there and calls it again when the regions change, so you don't need an
  observer of your own.

In SwiftUI the query takes a third parameter, `layoutDirectionBehavior`
(default `.mirrors`), which flips region frames for right-to-left layouts so a
custom `Layout` doesn't have to. Pass `.fixed` for the physical frames.

Query reserved regions for **custom, manually laid out controls**. If you are
using system containers, you already have this handled — see below.

## Displacement: the design pattern

Most interfaces can simply flow around a reserved region. Some deserve a more
deliberate response, and the pattern for that is **displacement** — adjusting an
element's frame based on the available space so that important content stays
visible, reachable and unobstructed while the device is folded.

The typical case: an element sits centered while the device is open, and once
folded it moves into whichever region actually supports its purpose.

**Choose the right scope.** Displacement scales from a single button to an
entire container. If an element can stand on its own, move it alone. If elements
work as a unit, move them together — pulling a context menu away from the photo
it belongs to breaks the relationship even though both are technically visible.

**Don't move things far.** Distance weakens the visual link between an element
and its source. Aligning both around the fold usually beats banishing one to the
far region.

**Don't displace continuously scrolling content.** Articles, feeds, documents,
lists — these already adapt by scrolling. Relocating them between regions
interrupts continuity and gains nothing. Scrollable content is also exempt from
fold avoidance generally; it's fine for it to pass under the curve.

### Where things should move

Let purpose decide, and note that purpose changes with pose:

- **Folded like a book** — send transient things such as alerts to the trailing
  side, near where they will continue to appear as the device closes onto the
  outer display.
- **Propped on a table** — the top region is for content that reads at a
  distance; the bottom region is the stable surface, so tappable controls belong
  there.
- **When several regions would work** — pick the contextual one. A focused search
  field should stay over the view it is searching, adapting its width and
  position as the device folds, exactly as it stays over the keyboard on iPhone.

### How things should adapt once moved

Position and size are the usual changes, but not the only ones. A split view can
keep both columns visible by rebalancing to an even 50/50 split. A grid can hold
its outer margins and simply widen the gap at the hinge, keeping every cell
whole and inside one region.

The through-line: you are **moving, resizing and reorganizing what is already
there** — never removing it. Every piece of content, every function, every layout
stays reachable no matter how the device is being held.

## Containers that adapt for free

Before writing any of this yourself, check whether a system container already
does it:

- **Navigation** — `NavigationStack`, `NavigationSplitView`, `TabView`
- **Content** — `List`, `ScrollView` — with one caveat from Apple's reference:
  they don't split their rows around the fold, so a row can run across it.
  That's fine for continuously scrolling content (see displacement, above); where
  a row's controls end up in the curve, read the division and lay that row out
  yourself.
- **Presentations** — action sheets, alerts, menus, popovers all reposition
  themselves around reserved regions automatically

## Arrangements

Between navigation containers and content containers sits a third kind:
a **layout container** that arranges exactly two views by rule. That's an
arrangement, new in iOS 27.1.

The rule is a function. Inputs: horizontal and vertical size class, the view's
width-over-height aspect ratio, and whether any division region is currently
active. Outputs: whether each view is shown at all, and what frame it gets.

### Building one

In SwiftUI, put an `ArrangementView` inside your `NavigationStack` and give it a
primary and a secondary view. In UIKit, use `UIArrangementViewController` as the
root of a `UINavigationController` and assign view controllers to the `.primary`
and `.secondary` placements.

### The split style

The default. It divides the bounds between the two views, equally unless you say
otherwise — side by side when the view is wider than tall, with the primary
leading, and stacked when taller than wide, with the primary on top.

Constrain it when only one axis makes sense: apply `.axes(.horizontal)` to the
split style. In UIKit, configure `UISplitArrangement` the same way and pass it to
`updateArrangement(_:animated:)`. That method and
`setViewController(_:for:animated:)` both default `animated` to `false`, so pass
`true` when the change should animate.

When the arrangement can't split along an axis — because you excluded it, or
because a closed iPhone Duo is held in landscape — it shows **only the primary
view** rather than producing a bad layout. Pick the primary with that in mind:
it is the view that survives.

Size the panes when equal halves are wrong. In SwiftUI, put one of these on a
view: `splitArrangementLayoutRatio(_:)` for a fraction of the container,
`splitArrangementLayoutSize(minWidth:idealWidth:maxWidth:…)` for points, or
`splitArrangementFixedLayoutSize()` to prefer the view's ideal size. The view
with the higher `layoutPriority` gets what it asks for and the other takes the
rest. In UIKit, give a placement a `DimensionRange`:

```swift
var split = UISplitArrangement.split
var primary = split.defaultViewProperties
var width = UISplitArrangement.DimensionRange()
width.minimum = .absolute(250)
width.preferred = .fractional(0.3)
primary.width = width
split.setViewProperties(primary, for: .primary)
arrangementController.updateArrangement(split, animated: true)
```

The payoff on this device: when the secondary view is dismissed, the primary
doesn't recenter across the whole display the way it would on iPad. It stays
inside the region the fold defines, so its controls stay reachable and clear of
the curve.

### The overlay style

Where split prefers side-by-side, overlay prefers stacking one view above the
other — and moves them side-by-side when the device folds, which is exactly when
the stacked view would otherwise get cramped.

Precisely: with no active division region — closed, or fully open — the primary
view sits on top of the secondary. Once partially folded, the primary moves to
the **trailing or bottom** region relative to the fold, and the secondary to the
**leading or top**. That ordering is worth internalising before you pick which
view is primary: the primary is the one that ends up where the thumb is, not the
one that gets the larger area.

If the default side is wrong for your content, set it: `overlayArrangementEdge(_:)`
on the view in SwiftUI, or `edge` on the overlay's view properties in UIKit,
chooses which horizontal edge that view takes in landscape.

Because the relationship changes with the pose, you often want to change the
subordinate view's presentation to match. Read the stacking state and adapt: in
SwiftUI, the `overlayArrangementZIndex` environment value; in UIKit, `state(for:)`
on the arrangement view controller and then its `zIndex`. A list that is
collapsed while stacked can expand once it's given its own region.

### Choosing between them

Follow the pattern the app already uses. Something built from `HStack`/`VStack`
maps to **split**; something built from `ZStack` maps to **overlay**. Both
translate directly and bring iPhone Duo support with them.

With no existing pattern to follow, ask what the relationship between the two
views is:

- **Foreground over background**, where partial obscuring is acceptable —
  **overlay**. Controls floating over readable content that scrolls beneath them
  is the canonical case.
- **Main and detail**, where neither may ever be obscured — **split**. A player
  and its transcript is the canonical case.

### When not to use one

- Arrangements provide no navigation infrastructure. Don't put a
  `NavigationSplitView` or a `TabView` inside one — in UIKit, a split view or
  tab bar controller.
- Don't nest an arrangement inside anything that lays out views itself: `List`,
  `ScrollView`, a grid, a collection view, or a split view.
- If you need expanding and collapsing column behavior, you want a real split
  view, not an arrangement.

## A working order

1. Audit centered layouts. Would a two-column layout be better? If not, which
   displacement pattern applies?
2. Prefer system containers and presentations — most adaptation is free.
3. Where the app has a custom horizontal split or overlay, replace it with
   `ArrangementView`. You gain iPhone Duo behavior across every supported device,
   not just this one.
4. Only then, for the highest-priority manually positioned controls, adopt the
   reserved-region APIs and implement displacement by hand.

For hinge-driven *interaction* rather than layout, see
`../iphone-duo-hinge-and-scenes/SKILL.md` — live hinge angle is the wrong tool
for laying out views, and the right one for driving effects.
