---
name: mohitagw15856/manager-first-90-days
source: https://app.decimal.ai/s/mohitagw15856-manager-first-90-days@1/SKILL.md
source_sha256: ec12165af6bf
---

# Manager First 90 Days Skill

New managers fail in two symmetrical ways: moving too fast (reorganizing by week 3 on pattern-matching from their last job) and moving too slow (still "just listening" at day 80 while the team concludes nobody's driving). The 90 days have a shape — listen (0–30), decide (30–60), move (60–90) — and the discipline is doing each phase's work *in* its phase: no irreversible changes while listening, no more listening once it's time to call things. This skill builds that plan, tuned to the situation they're actually walking into.

## What This Skill Produces

- **The phased plan** — 30/60/90 with each phase's job, its deliverable, and its forbidden moves
- **The listening tour kit** — 1:1 question set that surfaces reality instead of pleasantries, plus stakeholder-map interviews beyond the team
- **The assessment framework** — reading people, processes, and problems without the early-judgment traps
- **The artifacts** — day-one intro message, the week-6 "what I've heard and what we'll do" note, and the 90-day review against the plan

## Required Inputs

Ask for these if not provided:
- **The situation** — first-time manager or experienced-but-new-team? Internal promotion (now managing former peers — its own minefield) or external hire?
- **The team's state as advertised** — size, tenure mix, why the role was open (predecessor promoted, quit, fired — each leaves different residue), known fires
- **The mandate** — hired to fix, to grow, or to not-break? What did their boss say success at 90 days looks like? (If they don't know, that conversation is week-1 item #1.)
- **Inherited hazards** — a flight-risk star, an open performance problem, a stalled critical project

## Framework: The Phase Rules

1. **Days 0–30, listen — and defend the phase:** 1:1s with every report using questions that fetch reality: "What should this team stop doing?" "What almost-broke recently?" "What would you fix with a magic wand?" "Who do you go to when stuck?" (that last one maps the real org chart). Interview peers, boss, and internal customers too — the team's self-image never matches its customers' experience. Forbidden: reorgs, process overhauls, public verdicts. Allowed: reversible paper cuts (fixing an obviously broken meeting buys credibility without spending judgment).
2. **Mistrust the first read on people:** the person who impresses in week 2 is the best *talker*; the quiet one may be the load-bearer. Score on artifacts and peer-dependency patterns (who everyone routes through), not meeting charisma. Inherited reputations get verified, not adopted — the predecessor's "problem person" is sometimes just the person who disagreed with the predecessor.
3. **Day ~40, say what you heard:** the week-6 note — "what I've heard, what I'm keeping, what we'll change and why" — is the hinge artifact. It proves the listening was real (people see their words in it) and openly spends the credibility earned on the first calls. Silence past week 8 reads as either no judgment or no courage.
4. **Quick wins must be real:** the filter is *visible + fast + actually wanted by the team + reversible-if-wrong*. Killing a meeting everyone hates qualifies. A tooling migration is not a quick win; it's a slow project wearing a quick win's clothes.
5. **Move in 60–90, including the hard calls:** the performance conversation being avoided, the stalled project needing a kill/commit, the mandate items. A new manager who ends the 90 days having changed nothing has told the team change isn't coming. Former-peers case: the awkward conversation ("our relationship changes, here's what stays and what can't") happens in week 1, once, explicitly — postponing it makes every 1:1 weirder.

## Output Format

# First 90: [role, team, situation]

## The Mandate (verified with boss, week 1)
[What success at day 90 means, in their boss's words — or the plan to extract it]

## Days 0–30 — Listen
[1:1 schedule · the question set · stakeholder interviews · allowed paper-cut fixes · forbidden list]

## Days 30–60 — Decide
[Assessment: people (artifact-based), processes (keep/fix/kill), problems (ranked) · the week-6 note, drafted]

## Days 60–90 — Move
[The 2–3 changes with reasons · the hard call being made, not deferred · quick-win ledger]

## Artifacts
[Day-one intro message · week-6 note skeleton · 90-day self-review questions]

## Quality Checks

- [ ] Each phase has explicit forbidden moves, not just to-dos
- [ ] Listening-tour questions fetch specifics ("what almost broke") not vibes ("how's morale")
- [ ] People-assessment cites artifacts and dependency patterns, not meeting impressions
- [ ] The week-6 note exists and quotes what people actually said
- [ ] At least one hard call is scheduled inside the 90 — not "after I settle in"

## Anti-Patterns

- [ ] Do not reorganize in month one — pattern-matching from the last job is not knowledge of this team
- [ ] Do not adopt inherited reputations without verification — especially the "problem person"
- [ ] Do not let listening become hiding — the week-6 note is mandatory, discomfort included
- [ ] Do not pick quick wins the team didn't ask for — a win nobody wanted is a change nobody wanted
- [ ] Do not defer the former-peers conversation — week 1, explicit, once