---
name: randallliuxin/audio-review
source: https://app.decimal.ai/s/randallliuxin-audio-review@1/SKILL.md
source_sha256: 59eeafc09259
---

# Audio Review

Post-implementation reviewer for Godot audio code. Checks against known gotchas that LLMs consistently get wrong.

## When to trigger

After audio-related code is written or modified. Look for:
- Audio player nodes (AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D)
- AudioServer bus manipulation (`add_bus`, `remove_bus`, `add_bus_effect`, `remove_bus_effect`)
- `preload()` of `.ogg` or `.mp3` files
- `finished` signal connections or `await .finished` on audio players
- Polyphony configuration or SFX pooling patterns

## Review process

1. Read `gotchas.md`
2. Scan the implemented code against each gotcha
3. For each hit:
   - Cite the gotcha ID (e.g. G1)
   - Show the offending code
   - Provide the fix
4. If no hits, report clean
5. Optionally run `checklist.md` static checks for automated verification

When you need specific API details, delegate to the **godot-api** skill.