---
name: tobihagemann/user-experience
source: https://app.decimal.ai/s/tobihagemann-user-experience@1/SKILL.md
source_sha256: 6590cd403f4b
---

# User Experience

Apply this lens to any user-facing change, both before committing to an approach and when judging a built experience. Keep the work anchored to what the user is trying to accomplish.

Lead with the user's goal rather than a list of surface fixes. A pile of small corrections ("relabel this", "move that") is a sign the underlying flow was never examined. Start from intent and work down to detail.

**Scope:** this lens covers whether a change serves the user and whether the path through it is coherent. Visual and aesthetic craft — typography, color, spacing, motion polish — is a separate concern and stays out of scope here.

## Understanding

Establish what the user actually needs before shaping a solution.

- Name the user and the job they came to do.
- Separate the stated request from the goal behind it, and solve the goal.
- Ground claims about user needs in evidence (observed behavior, recurring reports, real usage). Flag a need that is assumed rather than known.

## Bridging

Translate the need into the right solution rather than the first one that comes to mind.

- Check that the solution addresses the goal, not just the visible symptom.
- Weigh whether the change adds a step, a screen, or a concept the user must learn, and whether that cost is justified.
- Prefer the path that removes work for the user over one that adds configuration or choices.
- Watch for solving a builder's convenience at the user's expense.

## Flowing

Trace the path the user takes from end to end.

- Follow the full journey: how the user arrives, the change itself, and what happens after.
- Walk the unhappy paths in the running software when it can be run: empty states, seeded defaults, errors, interruptions, first-time versus returning use. Flag any of these judged from source alone.
- Confirm the user always knows what just happened and what to do next.
- Surface friction: redundant steps, dead ends, and points where the user must hold state in their head.