{"slug":"wintermuted-playdate-game-architecture","source_name":"wintermuted/playdate-game-architecture","name":"Wintermuted/Playdate Game Architecture","description":"Playdate game architecture patterns — push-down state machine, screen lifecycle hooks (onEnter, onExit, onPause, onResume), models/systems vs screens/ui module separation, and the 30 FPS update budget. Use when designing, structuring, or reviewing the architecture of a Playdate game.","version":1,"lift":{"pass_rate_delta_pts":36.36,"pass_rate_pct":77.3,"total_cases":22,"passed_cases":17,"tokens_delta_pct":23.2,"turns_delta_pct":0,"verdict":"mixed","benchmark_model":"gemini-3.6-flash","grading_method":"judged","completed_at":"2026-08-03T08:55:42.176718+00:00"},"skill_score":0.7727,"benchmark_models":[{"model":"gemini-3.6-flash","headline":true,"delta_pts":36.36,"with_pass_pct":77.3,"without_pass_pct":40.9,"tokens_delta_pct":23.2,"turns_delta_pct":0,"total_cases":22,"cases_aggregated":22,"verdict":"mixed","never_hurt":true,"completed_at":"2026-08-03T08:55:42.176718+00:00","run_id":"f86e9c85-2cc2-4d47-bd15-3396f74552df","version_number":1,"is_latest_version":true,"gate":null}],"trust":{"skill_safety":"passed","safety_status":"clean","intent_verdict":"safe","content_status":"clean","indexable":true},"license":"MIT","install_count":0,"manifest_hash":"6771ebcf8a347bb47aa129fd66c8f8632ffe99693df997358f69e131cfb07df3","raw_url":"https://app.decimal.ai/s/wintermuted-playdate-game-architecture/SKILL.md","scorecard_url":"https://app.decimal.ai/skills/wintermuted-playdate-game-architecture"}