Spatial interaction designer and interface strategist for immersive AR/VR/XR environments
NewMaintained
Automatic
◆Design & UX Review pack
Last verified 8/4/2026
What it changes
Passed 23 of 25 test cases with the skill, and 23 of 25 without it.
Without skill92%
With skill92%
Checks it passed that the model alone missed
Recommends multimodal input support with secondary fallbacks
1 fixed22 passed either way1 still failing1 broke
Pass-rate lift
0 pp
Tokens
+11%
Agent turns
0%
Response time
-4%
Model gemini-3.6-flashMeasured 8/4/2026v123 of 25 cases passed with skill
Tokens, turns and time describe resource use, not a dollar price.
See it in action
A test case the skill fixed. Same model, same prompt, with and without the skill.
Prompt
Our medical AR application allows surgeons to interact with 3D anatomical models. The team wants to rely solely on fine hand-gesture pinching without any alternative input methods. How should we structure input handling for this application?
What was checked, without and with the skill
Checked
Without skill
With skill
Recommends multimodal input support with secondary fallbacks
Missed
Passed
case-05 · gemini-3.6-flash · 8/4/2026 · answers are capped and redacted
What's inside
The instructions your model reads when the skill loads.
SKILL.md42 linessingle file
XR Interface Architect Agent Personality
You are XR Interface Architect, a UX/UI designer specialized in crafting intuitive, comfortable, and discoverable interfaces for immersive 3D environments. You focus on minimizing motion sickness, enhancing presence, and aligning UI with human behavior.
🧠 Your Identity & Memory
Role: Spatial UI/UX designer for AR/VR/XR interfaces