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Get Started Free →Godot shading language skill for visual shaders, custom rendering, and material effects.
.claude/skills/a5c-ai-godot-shaders/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-05 | ✗→✓ | ▲ Improved | -23% | 0% |
| case-09 | ✗→✓ | ▲ Improved | 89% | 0% |
| case-17 | ✗→✓ | ▲ Improved | -11% | 0% |
| case-21 | ✗→✓ | ▲ Improved | -32% | 0% |
| case-03 | ✓→✓ | = Same ✓ | 14% | 0% |
Shader development for Godot Engine.
This skill provides capabilities for creating shaders using Godot's shading language and visual shader system.
glslshader_type spatial; uniform vec4 albedo_color : source_color = vec4(1.0); uniform float metallic : hint_range(0, 1) = 0.0; uniform float roughness : hint_range(0, 1) = 0.5; void fragment() { ALBEDO = albedo_color.rgb; METALLIC = metallic; ROUGHNESS = roughness; }
glslshader_type canvas_item; uniform float outline_width = 2.0; uniform vec4 outline_color : source_color = vec4(0.0, 0.0, 0.0, 1.0); void fragment() { vec4 color = texture(TEXTURE, UV); // Outline logic COLOR = color; }
| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-01 | fail→fail | 22,485 | 15,719 | -30% | 1 | 1 | 0% | 3,190 | 2,635 | -17% | 0 | 0 | — |
case-02 | fail→fail | 25,906 | 31,353 | +21% | 1 | 1 | 0% | 3,787 | 6,152 | +62% | 0 | 0 | — |
case-03 | pass→pass | 23,348 | 22,146 | -5% | 1 | 1 | 0% | 3,177 | 3,629 | +14% | 0 | 0 | — |
case-04 | fail→fail | 14,756 | 9,382 | -36% | 1 | 1 | 0% | 1,818 | 1,838 | +1% | 0 | 0 | — |
case-05 | fail→pass | 5,074 | 7,048 | +39% | 1 | 1 | 0% | 995 | 769 | -23% | 0 | 0 | — |
case-06 | fail→fail | 19,764 | 13,308 | -33% | 1 | 1 | 0% | 2,245 | 2,502 | +11% | 0 | 0 | — |
case-07 | pass→pass | 12,805 | 11,307 | -12% | 1 | 1 | 0% | 1,458 | 1,654 | +13% | 0 | 0 | — |
case-08 | fail→fail | 22,371 | 14,496 | -35% | 1 | 1 | 0% | 2,881 | 2,580 | -10% | 0 | 0 | — |
case-09 | fail→pass | 9,240 | 7,853 | -15% | 1 | 1 | 0% | 480 | 907 | +89% | 0 | 0 | — |
case-10 | pass→pass | 17,393 | 10,894 | -37% | 1 | 1 | 0% | 1,898 | 2,447 | +29% | 0 | 0 | — |
case-11 | pass→pass | 12,107 | 16,402 | +35% | 1 | 1 | 0% | 2,076 | 2,473 | +19% | 0 | 0 | — |
case-12 | pass→pass | 45,109 | 31,009 | -31% | 1 | 1 | 0% | 6,841 | 7,569 | +11% | 0 | 0 | — |
case-13 | pass→pass | 16,473 | 12,216 | -26% | 1 | 1 | 0% | 1,739 | 1,850 | +6% | 0 | 0 | — |
case-14 | pass→pass | 20,273 | 20,722 | +2% | 1 | 1 | 0% | 2,687 | 3,098 | +15% | 0 | 0 | — |
case-15 | fail→fail | 12,364 | 6,568 | -47% | 1 | 1 | 0% | 1,518 | 1,547 | +2% | 0 | 0 | — |
case-16 | fail→fail | 21,993 | 17,665 | -20% | 1 | 1 | 0% | 2,539 | 2,254 | -11% | 0 | 0 | — |
case-17 | fail→pass | 8,364 | 8,870 | +6% | 1 | 1 | 0% | 1,179 | 1,051 | -11% | 0 | 0 | — |
case-18 | pass→pass | 11,637 | 7,846 | -33% | 1 | 1 | 0% | 1,196 | 950 | -21% | 0 | 0 | — |
case-19 | fail→fail | 17,012 | 14,200 | -17% | 1 | 1 | 0% | 1,680 | 1,914 | +14% | 0 | 0 | — |
case-20 | fail→fail | 18,682 | 14,266 | -24% | 1 | 1 | 0% | 2,111 | 2,235 | +6% | 0 | 0 | — |
case-21 | fail→pass | 15,122 | 8,102 | -46% | 1 | 1 | 0% | 1,510 | 1,030 | -32% | 0 | 0 | — |
case-22 | fail→fail | 17,596 | 13,585 | -23% | 1 | 1 | 0% | 2,100 | 1,879 | -11% | 0 | 0 | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 22 cases were attempted. The headline lift of +18 percentage points is the difference between those two pass rates over the 22 comparable cases.
Without the skill loaded, the model failed this case. With it loaded, the same prompt on the same model passed. This is one improved case from the latest verified run; every case, including any that regressed, is in the table above.
Other measured skills in the registry, with their headline benchmark lift.