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Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.
Passed 20 of 22 test cases with the skill, and 19 of 22 without it.
1 fixed19 passed either way2 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
A test case the skill fixed. Same model, same prompt, with and without the skill.
Which C++ function on UAudioComponent fires a trigger parameter named 'OnHit' into an active MetaSound Source?
| Checked | Without skill | With skill |
|---|---|---|
| Calls SetTriggerParameter with FName('OnHit') | Missed | Passed |
The instructions your model reads when the skill loads.
MetaSounds procedural audio system for Unreal Engine.
This skill provides capabilities for implementing procedural audio using Unreal's MetaSounds system.
test cases passed, vs 19 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.