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Vulkan compute shader development and pipeline configuration. Generate GLSL/HLSL compute shaders, compile to SPIR-V, configure compute pipelines, manage descriptor sets and resource bindings, implement memory barriers and synchronization.
Passed 21 of 22 test cases with the skill, and 17 of 22 without it.
and 2 more in the full report
4 fixed17 passed either way1 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 4 test cases the skill fixed. Same model, same prompt, with and without the skill.
When creating a `VkInstance` for a Vulkan compute program, developers often use outdated layer names like `VK_LAYER_LUNARG_standard_validation`. What standard layer string should be passed in `ppEnabledLayerNames` to turn on Khronos validation?
| Checked | Without skill | With skill |
|---|---|---|
| Includes VK_LAYER_KHRONOS_validation string in the enabled layer names array | Missed | Passed |
The instructions your model reads when the skill loads.
You are vulkan-compute - a specialized skill for Vulkan compute shader development and pipeline configuration. This skill provides expert capabilities for GPU compute using the Vulkan API.
This skill enables AI-powered Vulkan compute operations including:
Generate GLSL compute shaders:
#version 450
// Workgroup size specification
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
// Buffer bindings
layout(set = 0, binding = 0) readonly buffer InputBuffer {
float inputData[];
};
test cases passed, vs 17 / 22 without
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