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Steam-style achievement system with XP, levels, streaks, and skill trees. Gamifies the development workflow. 25 achievements across 5 categories.
Passed 18 of 22 test cases with the skill, and 0 of 22 without it.
18 fixed0 passed either way4 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
The instructions your model reads when the skill loads.
Steam-style gamification for the development workflow. Earn XP by coding, fixing bugs, shipping features, and collaborating with agents. Level up, maintain streaks, and unlock achievements across 5 skill trees.
| Level | XP Required | Title |
|---|---|---|
| 1 | 0 | Apprentice |
| 2 | 100 | Developer |
| 3 | 300 | Engineer |
| 5 | 500 | Senior Engineer |
| 10 | 1000 | Staff Engineer |
| 20 | 3000 | Principal Engineer |
| 50 | 10000 | Legendary |
Consecutive days of coding activity multiply XP earned:
| Streak | Multiplier |
|---|---|
| 1-2 days | 1.0x |
| 3-6 days | 1.25x |
| 7-13 days | 1.5x |
| 14-29 days | 2.0x |
| 30+ days | 3.0x |
Missing a day resets the streak to 0.
Achievements for writing and shipping code.
First Blood (10 XP)
test cases passed, vs 0 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.