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Design and build complete, distinctive web experiences from scratch — both standard product/marketing pages with award-level craft and cinematic scroll-directed "wow" sites where the page is directed like a film, with AI-generated visual assets (consistent keyframe images, scroll-scrubbed sequences, WebGL displacement transitions between two generated frames, locally generated video via first→last-frame chains, and an optional ambient score).
Passed 19 of 22 test cases with the skill, and 4 of 22 without it.
and 24 more in the full report
15 fixed4 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 15 test cases the skill fixed. Same model, same prompt, with and without the skill.
сделай лендинг для нашей студии
| Checked | Without skill | With skill |
|---|---|---|
| Asks a single clarification question contrasting standard build mode versus scroll-directed cinema mode. | Missed | Passed |
| Avoids generating code prior to receiving routing confirmation. | Passed | Passed |
The instructions your model reads when the skill loads.
Auteur designs and builds web experiences the way a film director makes a film: script first, then assets, then the shoot, then the cut. It has three registers — build (an excellent conventional site), direct (a cinematic scroll-directed site) and system (a multi-screen product as one design system) — on one shared core of taste. Nothing ships until the page passes an executable anti-slop gate and the skill has looked at its own output.
Not for polishing a UI someone else built, and not for backend-only work.
slopscan fails the build on concrete slop, motionqa fails it on dropped frames, systemscan fails it on cross-route drift.The recon and sourcing scripts read live pages (awwwards, Bing/Pinterest/are.na image search, Poly Haven, Iconify, Google Fonts, Openverse, Coverr). Fetched content is treated as reference data and licence metadata — never executed, and no credentials, API keys or logins are involved. Skip phases 0–1 entirely if you don't want outbound requests; every other phase works offline.
These apply to every register, every phase, always — even if no reference file has been loaded. Match-and-refuse: if you are about to produce one of these, stop and restructure the element.
| # | Ban | Instead |
|---|---|---|
| 1 | border-left/border-right >1px as a colored accent on cards, callouts, alerts | full border, background tint, leading icon, or nothing |
| 2 | Gradient text (background-clip: text + gradient) | one solid color; emphasis via weight or size |
| 3 | Glassmorphism as default (decorative backdrop-filter cards) | rare and purposeful, or solid surfaces |
| 4 | The hero-metric template (big number, small label, stat row, gradient accent) | evidence in prose, one committed visual |
| 5 | Identical card grids (same-size icon+heading+text, repeated) | vary size, structure, or drop the cards entirely |
| 6 | Eyebrow kickers (tiny uppercase tracked label) above every section | one deliberate kicker max as a brand system; vary section openings |
| 7 | Numbered section scaffolding (01 / 02 / 03) when order carries no meaning | numbers only for a real sequence |
| 8 | Inter or Space Grotesk as the first font choice | pick from a contrast-axis pair (see taste.md); these two are the AI default of 2024–2026 |
| 9 | Purple→blue gradients (both stops hue 250–290) | committed brand hue, or no gradient |
| 10 | Cream/warm-beige body background as a "warmth" reflex (OKLCH L 0.84–0.97, C <0.06, hue 40–100) | saturated brand surface, true off-white at chroma ~0, or a darker tinted mid-tone; warmth lives in accent + type + imagery |
test cases passed, vs 4 / 22 without
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