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Get Started Free →Design and build complete, distinctive web experiences from scratch — both standard product/marketing pages with award-level craft and cinematic scroll-directed "wow" sites where the page is directed like a film, with AI-generated visual assets (consistent keyframe images, scroll-scrubbed sequences, WebGL displacement transitions between two generated frames, locally generated video via first→last-frame chains, and an optional ambient score). Use whenever the user wants to create or redesign a l
.claude/skills/agiwhitelist-auteur/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | 78% | 0% |
| case-02 | ✗→✓ | ▲ Improved | 78% | 0% |
| case-04 | ✗→✓ | ▲ Improved | 274% | 0% |
| case-05 | ✗→✓ | ▲ Improved | 5% | 0% |
| case-06 | ✗→✓ | ▲ Improved | 704% | 0% |
Auteur designs and builds web experiences the way a film director makes a film: script first, then assets, then the shoot, then the cut. It has three registers — build (an excellent conventional site), direct (a cinematic scroll-directed site) and system (a multi-screen product as one design system) — on one shared core of taste. Nothing ships until the page passes an executable anti-slop gate and the skill has looked at its own output.
Not for polishing a UI someone else built, and not for backend-only work.
slopscan fails the build on concrete slop, motionqa fails it on dropped frames, systemscan fails it on cross-route drift.The recon and sourcing scripts read live pages (awwwards, Bing/Pinterest/are.na image search, Poly Haven, Iconify, Google Fonts, Openverse, Coverr). Fetched content is treated as reference data and licence metadata — never executed, and no credentials, API keys or logins are involved. Skip phases 0–1 entirely if you don't want outbound requests; every other phase works offline.
These apply to every register, every phase, always — even if no reference file has been loaded. Match-and-refuse: if you are about to produce one of these, stop and restructure the element.
| # | Ban | Instead | |---|-----|---------| | 1 | border-left/border-right >1px as a colored accent on cards, callouts, alerts | full border, background tint, leading icon, or nothing | | 2 | Gradient text (background-clip: text + gradient) | one solid color; emphasis via weight or size | | 3 | Glassmorphism as default (decorative backdrop-filter cards) | rare and purposeful, or solid surfaces | | 4 | The hero-metric template (big number, small label, stat row, gradient accent) | evidence in prose, one committed visual | | 5 | Identical card grids (same-size icon+heading+text, repeated) | vary size, structure, or drop the cards entirely | | 6 | Eyebrow kickers (tiny uppercase tracked label) above every section | one deliberate kicker max as a brand system; vary section openings | | 7 | Numbered section scaffolding (01 / 02 / 03) when order carries no meaning | numbers only for a real sequence | | 8 | Inter or Space Grotesk as the first font choice | pick from a contrast-axis pair (see taste.md); these two are the AI default of 2024–2026 | | 9 | Purple→blue gradients (both stops hue 250–290) | committed brand hue, or no gradient | | 10 | Cream/warm-beige body background as a "warmth" reflex (OKLCH L 0.84–0.97, C <0.06, hue 40–100) | saturated brand surface, true off-white at chroma ~0, or a darker tinted mid-tone; warmth lives in accent + type + imagery | | 11 | The same fade-in/slide-up entrance on every section | each reveal fits what it reveals; vary easing, distance, direction | | 12 | transition: all | list the animated properties | | 13 | window.addEventListener('scroll', ...) | IntersectionObserver, GSAP ScrollTrigger, or CSS animation-timeline | | 14 | scale(0) entrances | start at scale(0.95) + opacity | | 15 | Bento grids of near-identical or empty cells; white-card-on-white bento | bento only with real visual variation per cell, else a different layout | | 16 | Copy tells: "Revolutionize", "Seamless", "Effortless", "Unleash", "Elevate", em-dash–heavy sentences, decoration strips like "BRAND. MOTION. SPATIAL." | concrete claims in plain words | | 17 | More than one marquee per page | one, or none | | 18 | Instrument Serif / Playfair Display as the reflex "elegant serif" | serifs chosen for the brand, not from the AI shortlist |
A ban may be overridden only through a written auteur-allow (see Verification) with a real reason — a deliberate, argued choice is voice; a default is slop.
ease-in is banned on UI.transform and opacity. Stagger 30–80ms.prefers-reduced-motion = an alternative art direction (gentler, not zero), never an afterthought.Read the argument / brief and route:
direct or the brief smells cinematic — "wow", "cinematic", "immersive", "storytelling", "launch page", "premium brand", "make people stop scrolling" → load reference/direct.md and follow its phases. This is the flagship register.build or the brief is ONE conventional surface — a marketing page, a landing, a single product page → load reference/build.md.system or the brief has more than one screen that must feel like one product — app, dashboard, admin, settings, onboarding, a docs or content site with real navigation → load reference/system.md. The unit of design becomes the component × state, the failure mode becomes drift rather than boredom, and there is deliberately no peak. If you are already in build and a second screen appears, stop and switch: half a system is worse than either.edit or the request modifies a page this skill built (the project contains design/DESIGN.md) — "add a section", "change the pricing", "swap the hero copy" → read design/DESIGN.md FIRST and follow its Editing protocol: reuse its tokens, section-opening patterns, and motion families; after the change run slopscan and re-shoot the affected viewports. An edit that ignores DESIGN.md is a regression even if it looks good in isolation.recon <brief> or the ask is only for reference material — "найди референсы", "собери мудборд", "what's the state of the art for X sites" → load reference/recon.md and run just that phase: scout live sites, build the moodboard, hand back design/refs/REFERENCES.md (with the steal: lines filled) and design/moodboard/contact-sheet.png (with the read filled). No commit-sheet, no build.audit <path-or-url> → load reference/verify.md and run the verification pipeline on an auteur-built page. If the target is an existing UI auteur didn't build and the user wants it polished rather than rebuilt, say that /impeccable is the right tool and offer to continue only if they want a rebuild.system.) Don't ask anything else yet — each register runs its own intake.All three registers share phase zero, and its centre of gravity is the commit-sheet. Order differs: build runs recon → commit-sheet → mockup; direct runs recon → storyboard → commit-sheet → mockup, because the film's scenes are what the six decisions get made about; system runs recon → system-sheet (route map + component inventory) → commit-sheet → mockup, because the six decisions get made about a product, not a page. Either way nothing is coded before the sheet is full.
Slop is what happens when defaults make the decisions. The commit-sheet forces seven real decisions onto paper before the first line of code. Copy templates/COMMIT-SHEET.md into the project (e.g. design/COMMIT-SHEET.md) and fill all seven fields with non-defaults:
design/refs/REFERENCES.md showed five times is the reflex, dated and with receipts.taste.md §2.5 you are deliberately not doing this time, and what replaces each. Fields 6a/6b are the reflexes of the category; these are the reflexes of this skill, which recur across unrelated projects and are invisible from inside any one of them: near-black backgrounds, mono service labels, the logo/status/action header, the scroll-instruction footer, amber-or-acid accents, the wordmark-as-hero, glow standing in for lighting. Measured across nine showcase builds, eight were dark and three landed within 0.002 of the same lightness. A tell that genuinely belongs here can stay — say why, as with an auteur-allow.Gate: every field filled with a specific, non-default answer. An empty or generic field ("modern, clean look") means stop and decide. This artifact is checked again at verification.
| Phase | build register | direct register | system register | Reference to load | |---|---|---|---|---| | 0 | recon → commit-sheet → hero mockup gate | recon → screenplay (STORYBOARD.md) → commit-sheet → hero mockup gate | recon → SYSTEM-SHEET.md (routes + component inventory + states) → commit-sheet → mockup gate | recon.md, then build.md / direct.md / system.md | | 1 | — | asset production (generate → edit → optimize) | — (source icons/fonts via source.mjs) | assets.md | | 2 | build the page | assemble the film (smooth scroll first, hero, scenes top-down) | tokens → the shell → screens in traffic order → every state | build.md / scroll-cinema.md / system.md + taste.md + motion.md | | 3 | verify | verify + CINEMA-QA.md | verify + systemscan across every route | verify.md | | 4 | lock the style: fill design/DESIGN.md | same | same, but DESIGN.md is the component contract | templates/DESIGN.md |
The hero mockup gate (one static throwaway screen, screenshotted and approved before anything else is built) is the cheapest moment to change art direction — details in each register's reference. design/DESIGN.md is the style contract that makes every later edit stay in style (the edit route reads it first).
Never skip a gate because the intermediate result "looks done". The gates exist because a page that merely looks done is exactly what every other AI ships.
reference/recon.md — phase 0 scouting, two executable legs: scripts/refscout.mjs profiles live award-level sites (real stack, pinned scenes, scroll budget, fonts, painted palette, screenshots — mechanics, not skins) and scripts/moodboard.mjs builds a numbered contact sheet from Bing / Pinterest / are.na so the art direction is decided from live material instead of memory. Also: query craft, the steal rule, how recon feeds the commit-sheet, and the "reference images are not assets" line. Load at the top of phase 0.reference/taste.md — the full anti-slop system: extended bans with replacements, second-order category reflex table, color strategy tiers, typography pairing, copy rules. Load for any visual decision-making.reference/motion.md — the motion school: when to animate, easing/duration/spring numbers, performance rules, motion budget, sound policy. Load before writing any animation.reference/build.md — the standard register process. Load when routed to build.reference/system.md — the multi-screen register: route map, the component inventory as a gate, the state matrix (empty/loading/error are not edge cases), density rules, the no-peak rule, and scripts/systemscan.mjs — which crawls every route, reads what the browser actually painted, fails a control type over its declared variant budget — counting states (disabled, current, inside a data-state row) separately, so implementing the state matrix never reads as drift — presses Tab to catch controls with no visible focus state, and renders one tile per rendered variant so drift is visible as well as counted. Load when routed to system.reference/direct.md — the cinematic register: screenplay contract, scene-sheets, dramaturgy, assembly order. Load when routed to direct.reference/assets.md — the media crew and routing (agy / codex / grok-4.5 for images, grok for video, MiniMax for score, ffmpeg), §0.5 source-vs-generate (scripts/source.mjs: CC0 glTF meshes, HDRIs and PBR materials from Poly Haven, icons, fonts, CC images, stock video — with a licence ledger, because generation cannot make geometry or an IBL and stock video must never be the peak), the consistency trick (edit frame A into frame B), local video via the first→last-frame chain, generated elements/mockups, the ambient score, the degradation ladder, and asset caching. Load during direct phase 1.reference/scroll-cinema.md — working code recipes: scroll-scrubbed video, canvas sequences, GSAP+Lenis foundation, CSS scroll-driven animations, text reveals, the two-keyframe WebGL displacement transition, view transitions, ambient audio, and the cinematic transition library (wipe, curtain, letterbox, shutter, depth parallax). Load during assembly.reference/scroll-flight.md — the video-scrub tier: a photoreal "fly through the world" hero driven by scroll, using the drop-in templates/scroll-flight-engine.js. The canonical recipe for scroll-scrubbed video (encode-for-scrubbing -g 8, encoded-frame posters, SSIM seam gate, chain architecture A/B, iOS/mobile decode hardening, crossfade-vs-seamless seams). Load when the hero should be photoreal footage/AI-video rather than real-time WebGL.reference/ambient-backgrounds.md — quiet texture for secondary sections and simpler builds (not a hero): a curated 6 editorial/analog effects (paper grain, ledger/blueprint rules, topographic contour, ink tide, sparse dust, one heat-haze shader) + a zero-motion static-mesh default. The governing rule (weaker than the quietest foreground element; one ambient per page), the CSS/SVG-first stack, and the feTurbulence-static perf rule. Load when a section needs to not be flat but must NOT compete with copy.reference/verify.md — the acceptance pipeline: slopscan → screenshot journey → motion/perf/audio QA (FPS at DPR 2 on a production build, long-tasks, audio-gate, reduced-motion, for Tier-1 scenes) → numeric rubric → reference diff (your frame beside the reference that set the direction, with scripts/chromadiff.mjs measuring the colour drift a model never sees in itself) → QA sign-off. Load at phase 3.The page is not done when the code compiles. It is done when:
node scripts/slopscan.mjs <src-dir> exits 0 (fails are fixed, not suppressed — /* auteur-allow: RULE_ID -- reason */ exists for deliberate choices and demands a real reason);node scripts/shoot.mjs <url> has produced screenshot journeys at 390 / 768 / 1440 and you have looked at every frame — text overflow, blank scenes, broken reveals, layout collapse are found by eyes, not by grep;reference/verify.md passes (contrast, LCP, CLS, reduced-motion journey, scene variety);CINEMA-QA.md (from templates) is filled with PASS on every row.If any gate fails — fix and re-run. Report results honestly: "slopscan clean, 21 screenshots reviewed, LCP 1.9s" beats "looks great".
Auteur builds; it does not re-polish foreign UI. If the user has an existing interface that needs refinement, recommend /impeccable. If auteur's own output needs an outside critique, /impeccable critique on the built page is a compatible second opinion — auteur's verify gate and impeccable's critique measure different things and coexist happily.
If you are a smaller model executing this skill: follow the tables and numbers literally, fill every template field, run every gate command, and do not improvise beyond the reference recipes — the recipes are verified, your improvisation is not. When a reference file conflicts with your instinct, the reference file wins. Write files using paths relative to the project root; never retype an absolute path from memory (the skill's name "auteur" is one typo away from "author", and misspelled absolute paths scatter your output across the filesystem).
Other measured skills in the registry, with their headline benchmark lift.