▸case-01 I need to implement a frontend handler for interactive chat cards in our app. When users select options or type text in a feedback component, we need to save the interaction state into the message item and render it via ContentRender so the UI retains the user's defaults across re-renders. Please write the state update logic and component structure for this workflow. | fail→pass | 18,251 | 14,157 | -22% | 1 | 1 | 0% | 3,467 | 3,164 | -9% | 0 | 0 | — |
▸case-02 We are receiving user interactions via `OnSendContentParams` in multiple components across our frontend repo. I want to refactor this into a unified helper module that converts the parameters into a stored payload for message state and renders it with MarkdownFlow. Please provide the refactored code and state handling pattern. | fail→pass | 15,832 | 26,747 | +69% | 1 | 1 | 0% | 3,271 | 3,298 | +1% | 0 | 0 | — |
▸case-03 In our chat UI application, we need a function to determine whether the user can trigger 'regenerate response' for the last message. The message list often ends with metadata items like LIKE_STATUS, ASK suggestions, or loading status items. How should we identify the target element to check if regeneration is allowed? | pass→pass | 12,873 | 9,900 | -23% | 1 | 1 | 0% | 2,311 | 2,222 | -4% | 0 | 0 | — |
▸case-04 We are building a custom card component inside our React application. Developers want to write a helper in the card component that parses user_input into defaultButtonText, defaultInputText, and defaultSelectedValues before passing them down as props to the UI controls. Should we write this custom parser in the card component, and how should default values be restored? | fail→pass | 15,783 | 6,045 | -62% | 1 | 1 | 0% | 2,636 | 1,383 | -48% | 0 | 0 | — |
▸case-05 In our interactive chat workflow, OnSendContentParams is emitted whenever a user clicks a button or submits input in a card. We noticed that different downstream functions parse OnSendContentParams multiple times in various formats. How should we handle OnSendContentParams before storing it in the chat item state? | fail→pass | 12,641 | 8,302 | -34% | 1 | 1 | 0% | 2,124 | 1,842 | -13% | 0 | 0 | — |
▸case-06 In our chat codebase, we noticed three different view files each writing their own JSON stringify logic to combine selectedValues, inputText, and buttonText before dispatching updates. How should we structure this interaction serialization logic across the repository? | pass→pass | 13,430 | 9,897 | -26% | 1 | 1 | 0% | 2,353 | 2,074 | -12% | 0 | 0 | — |
▸case-07 We are implementing a course feedback feature where users select star ratings and submit text comments in an interactive markdown card. We need to save this interaction so that when the user opens the history drawer, the selected stars and text comments are restored, and the backend can also extract the numerical score. How should we format and handle the saved state? | fail→pass | 16,873 | 10,099 | -40% | 1 | 1 | 0% | 2,772 | 2,148 | -23% | 0 | 0 | — |
▸case-08 A frontend developer is rendering interactive markdown blocks using the MarkdownFlow component. They want to pass individual state props like defaultButtonText, defaultInputText, and defaultSelectedValues to MarkdownFlow. What is the correct way to pass user interaction state to this component? | fail→pass | 11,121 | 5,591 | -50% | 1 | 1 | 0% | 1,743 | 1,282 | -26% | 0 | 0 | — |
▸case-09 When storing message state in our Redux store for chat items containing interactive forms, should we parse the interaction into structured properties on the chat item object (e.g., item.interaction.buttonText) or store the raw interaction payload? | fail→pass | 15,860 | 4,991 | -69% | 1 | 1 | 0% | 2,512 | 1,192 | -53% | 0 | 0 | — |
▸case-10 We have a draft preview item in our document generation sidebar that allows users to test interactive inputs before sending. How should the user's selected choices be saved in the preview item model? | pass→pass | 13,175 | 7,357 | -44% | 1 | 1 | 0% | 2,098 | 1,525 | -27% | 0 | 0 | — |
▸case-11 When rendering interactive chat messages using ContentRender, how should the user's previously submitted form values be passed to ensure inputs display their previous selections? | fail→pass | 13,317 | 6,617 | -50% | 1 | 1 | 0% | 2,248 | 1,483 | -34% | 0 | 0 | — |
▸case-12 A junior engineer wrote `const lastItem = messageList[messageList.length - 1]; if (lastItem.type === 'interaction') allowRegenerate();` to handle response regeneration. What is wrong with checking `messageList[messageList.length - 1]` directly, and how should it be fixed? | pass→pass | 9,961 | 8,950 | -10% | 1 | 1 | 0% | 1,783 | 1,930 | +8% | 0 | 0 | — |
▸case-13 Our backend needs to parse user ratings (1 to 5 stars) from course feedback submissions to compute course analytics, while the frontend chat card needs to restore the user's selected star on render. How should the rating calculation logic be architected relative to the rendering logic? | pass→pass | 15,999 | 11,866 | -26% | 1 | 1 | 0% | 2,606 | 2,320 | -11% | 0 | 0 | — |
▸case-14 What fields should our shared interaction serializer utility handle when packing user card inputs into a string payload? | fail→pass | 14,808 | 4,580 | -69% | 1 | 1 | 0% | 2,360 | 1,114 | -53% | 0 | 0 | — |
▸case-15 When determining if the latest message cycle in a conversation flow is complete and eligible for AI re-prompting, the message history array ends with `[ContentMessage, LikeStatusMessage, AskSuggestionMessage]`. How should the history inspection function locate the relevant message? | pass→pass | 15,254 | 5,892 | -61% | 1 | 1 | 0% | 2,519 | 1,295 | -49% | 0 | 0 | — |
▸case-16 We are building a multi-select checkbox card in markdown. Should our application component calculate which checkboxes are checked by default, or which layer should handle multi-select default restoration? | fail→pass | 13,679 | 6,259 | -54% | 1 | 1 | 0% | 2,182 | 1,317 | -40% | 0 | 0 | — |
▸case-17 In an interactive card with a text prompt input, who is responsible for populating the text box default value when a message re-renders from saved state? | fail→pass | 11,309 | 4,365 | -61% | 1 | 1 | 0% | 1,686 | 1,010 | -40% | 0 | 0 | — |
▸case-18 When an interactive card contains radio action buttons, should the frontend store component calculate defaultButtonText and pass it to the UI button components? | pass→pass | 22,466 | 4,581 | -80% | 1 | 1 | 0% | 2,320 | 1,094 | -53% | 0 | 0 | — |
▸case-19 When constructing the user_input string for complex form interactions that will be stored in database-backed chat histories, what constraint must the user_input data structure fulfill? | fail→fail | 11,384 | 4,855 | -57% | 1 | 1 | 0% | 1,617 | 1,124 | -30% | 0 | 0 | — |
▸case-20 When a new assistant message with an interactive card template is received from the server, a developer wants to initialize `user_input` on the message state with default form field values before the user interacts with it. How should the message state be initialized before any user action occurs? | fail→fail | 12,178 | 6,758 | -45% | 1 | 1 | 0% | 2,053 | 1,543 | -25% | 0 | 0 | — |
▸case-21 When a user submits choices in an interactive card, our telemetry utility requires calling `telemetryClient.logEvent('CARD_SUBMISSION', payload)`. A developer suggested passing the raw stringified `user_input` directly as the payload argument. How should `telemetryClient.logEvent` be called for analytics tracking? | pass→pass | 11,783 | 9,566 | -19% | 1 | 1 | 0% | 1,869 | 1,948 | +4% | 0 | 0 | — |
▸case-22 In our analytics dashboard, we need a helper `getSubmittedInteractionCount` to calculate the total number of user interaction submissions across the entire conversation history array. A developer suggested reusing the regeneration check helper that searches backward from the end and stops at the first business item. How should `getSubmittedInteractionCount` process the conversation history array? | pass→pass | 9,912 | 8,919 | -10% | 1 | 1 | 0% | 1,546 | 1,783 | +15% | 0 | 0 | — |