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Use when automating iOS Simulator interactions, capturing screenshots/video, or inspecting accessibility via AXe CLI.
Passed 21 of 22 test cases with the skill, and 4 of 22 without it.
and 21 more in the full report
17 fixed4 passed either way1 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 17 test cases the skill fixed. Same model, same prompt, with and without the skill.
I have a large payload file named `payload.txt` that needs to be typed into an active input field on iOS simulator `SIM_013`. Provide the single AXe command to type text directly from this file.
| Checked | Without skill | With skill |
|---|---|---|
| Uses axe type subcommand. | Passed | Passed |
| Specifies --file payload.txt. | Missed | Passed |
The instructions your model reads when the skill loads.
AXe is a single-binary CLI for iOS Simulator automation via Apple's Accessibility APIs and HID.
brew install cameroncooke/axe/axe
# Get simulator UDID
axe list-simulators
UDID="<simulator-udid>"
# Basic interactions
axe tap -x 100 -y 200 --udid $UDID
axe tap --label "Safari" --udid $UDID
axe type 'Hello World!' --udid $UDID
axe gesture scroll-down --udid $UDID
axe button home --udid $UDID
axe screenshot --udid $UDID
# Tap at coordinates
axe tap -x 100 -y 200 --udid $UDID
# Tap by accessibility identifier or label
axe tap --id "myButton" --udid $UDID
axe tap --label "Submit" --udid $UDID
# With timing controls
axe tap -x 100 -y 200 --pre-delay 1.0 --post-delay 0.5 --udid $UDID
# Swipe
test cases passed, vs 4 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.