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Implement event-driven communication using BlueprintEventBus for cross-module coordination.
Passed 20 of 21 test cases with the skill, and 11 of 21 without it.
and 14 more in the full report
10 fixed11 passed either way0 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 10 test cases the skill fixed. Same model, same prompt, with and without the skill.
A junior developer created event types named TASK_CREATED, TaskUpdatedEvent, task/deleted, and Task-Assigned. Show the standard event type strings for these four operations according to established project guidelines.
| Checked | Without skill | With skill |
|---|---|---|
| Formats all event names using dot notation as task.created, task.updated, task.deleted, and task.assigned | Passed | Passed |
| Converts all segment names to lowercase string segments separated by a single dot | Missed | Passed |
The instructions your model reads when the skill loads.
This skill helps implement event-driven architecture using BlueprintEventBus.
✅ DO use EventBus for:
❌ DON'T use EventBus for:
interface BlueprintEvent<T = any> {
type: string; // Format: [module].[action]
blueprintId: string;
timestamp: Date;
actor: string; // User ID who triggered event
data: T;
metadata?: Record<string, any>;
}
test cases passed, vs 11 / 21 without
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