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Get Started Free →Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-04 | ✓→✗ | ▼ Worse | 30% | 0% |
| case-05 | ✓→✗ | ▼ Worse | 489% | 0% |
| case-10 | ✓→✗ | ▼ Worse | 13% | 0% |
| case-12 | ✓→✗ | ▼ Worse | 29% | 0% |
| case-15 | ✓→✗ | ▼ Worse | 13% | 0% |
A playground is a self-contained HTML file with interactive controls on one side, a live preview on the other, and a prompt output at the bottom with a copy button. The user adjusts controls, explores visually, then copies the generated prompt back into Claude.
When the user asks for an interactive playground, explorer, or visual tool for a topic — especially when the input space is large, visual, or structural and hard to express as plain text.
templates/:templates/design-playground.md — Visual design decisions (components, layouts, spacing, color, typography)templates/data-explorer.md — Data and query building (SQL, APIs, pipelines, regex)templates/concept-map.md — Learning and exploration (concept maps, knowledge gaps, scope mapping)templates/document-critique.md — Document review (suggestions with approve/reject/comment workflow)templates/diff-review.md — Code review (git diffs, commits, PRs with line-by-line commenting)templates/code-map.md — Codebase architecture (component relationships, data flow, layer diagrams)open <filename>.html to launch it in the user's default browser.Keep a single state object. Every control writes to it, every render reads from it.
javascriptconst state = { /* all configurable values */ }; function updateAll() { renderPreview(); // update the visual updatePrompt(); // rebuild the prompt text } // Every control calls updateAll() on change
javascriptfunction updatePrompt() { const parts = []; // Only mention non-default values if (state.borderRadius !== DEFAULTS.borderRadius) { parts.push(`border-radius of ${state.borderRadius}px`); } // Use qualitative language alongside numbers if (state.shadowBlur > 16) parts.push('a pronounced shadow'); else if (state.shadowBlur > 0) parts.push('a subtle shadow'); prompt.textContent = `Update the card to use ${parts.join(', ')}.`; }
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