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Design the three states every data UI forgets.
Passed 22 of 22 test cases with the skill, and 18 of 22 without it.
and 3 more in the full report
4 fixed18 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 4 test cases the skill fixed. Same model, same prompt, with and without the skill.
Please review the UI code diff for our new activity feed feature. Make sure every data fetch handles non-happy path conditions cleanly and let me know if any necessary user interface fallback states are missing.
| Checked | Without skill | With skill |
|---|---|---|
| Require layout-matching skeleton screens instead of spinners | Missed | Passed |
| Require partial state for streaming data and optimistic update rollbacks | Missed | Passed |
The instructions your model reads when the skill loads.
AI-built UIs handle the happy path and crash on the other three. Design all four:
test cases passed, vs 18 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.