Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders.
SkillScore87Maintained
Automatic
◆Design & UX Review pack
Last verified 10/6/2026
What it changes
Passed 20 of 23 test cases with the skill, and 10 of 23 without it.
Without skill43%
With skill87%
Checks it passed that the model alone missed
Assign channel R to wear amount.
Set transmission parameter to 1.0.
Assign channel B to surface wetness.
and 17 more in the full report
10 fixed10 passed either way3 still failing0 broke
Pass-rate lift
+43 pp
Tokens
-6%
Agent turns
0%
Response time
-46%
Model gemini-3.6-flashMeasured 10/6/2026v120 of 23 cases passed with skill
Tokens, turns and time describe resource use, not a dollar price.
See it in action
One of 10 test cases the skill fixed. Same model, same prompt, with and without the skill.
1 of 10
Prompt
For unvarnished raw wood beams, a technical artist set Metallic to 0.1 and Roughness to 0.2 to give it a shiny sheen. What are the physically accurate PBR metallic and roughness parameter values for raw wood surfaces?
What was checked, without and with the skill
Checked
Without skill
With skill
Set metallic parameter to 0.0 for raw wood.
Passed
Passed
Set roughness parameter between 0.5 and 0.7 for raw wood.
Missed
Passed
case-19 · gemini-3.6-flash · 10/6/2026 · answers are capped and redacted
What's inside
The instructions your model reads when the skill loads.
SKILL.md110 lines3 files
Materials
Production shading with material reuse. PBR-accurate or intentionally stylized. Minimal unique materials.
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