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Foundational software design principles applied specifically to robotics module development.
Passed 24 of 24 test cases with the skill, and 23 of 24 without it.
1 fixed23 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
A test case the skill fixed. Same model, same prompt, with and without the skill.
Construct a Python skill hierarchy for a pick-and-place task. We have primitive actions: `MoveTo`, `Grasp`, `Release`, and `Detect`. How should higher-level behaviors like `Pick` and `PickAndPlace` be structured?
| Checked | Without skill | With skill |
|---|---|---|
| Composes higher-level skills by combining primitive skill instances | Passed | Passed |
| Injects primitive skills into composite skills via constructor dependency injection | Missed | Passed |
The instructions your model reads when the skill loads.
Robotics code operates under constraints that most software never faces:
These constraints demand disciplined design. Below are principles that account for them.
Every module (node, class, function) should have exactly ONE reason to change.
Why it matters in robotics: A perception module that also does control means a camera driver update can break your arm controller. In safety-critical systems, this coupling is unacceptable.
# ❌ BAD: God module — perception + planning + control + logging
class RobotController:
def __init__(self):
self.camera = RealSenseCamera()
self.detector = YOLODetector()
self.planner = RRTPlanner()
self.arm = UR5Driver()
self.logger = DataLogger()
def run(self):
image = self.camera.capture()
objects = self.detector.detect(image)
path = self.planner.plan(objects[0].pose)
self.arm.execute(path)
self.logger.log(image, objects, path)
test cases passed, vs 23 / 24 without
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