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Get Started Free →Apply network economics to analyze markets with network effects, critical mass dynamics, and platform competition. Use this skill when the user needs to evaluate tipping points, lock-in risks, switching costs, or standards wars, especially in technology platforms and two-sided markets.
.claude/skills/asgard-ai-platform-grad-network-economics/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-07 | ✗→✓ | ▲ Improved | 57% | 0% |
| case-04 | ✓→✓ | = Same ✓ | 63% | 0% |
| case-05 | ✓→✓ | = Same ✓ | 56% | 0% |
| case-08 | ✓→✓ | = Same ✓ | 65% | 0% |
| case-09 | ✓→✓ | = Same ✓ | 47% | 0% |
Network economics studies markets where the value of a product or service increases with the number of users. Direct network effects (telephones, social networks) mean each additional user benefits all existing users; indirect network effects (platforms, operating systems) arise when a larger user base attracts more complementary products. These effects create demand-side economies of scale, winner-take-most dynamics, and path dependence that fundamentally alter competitive strategy compared to conventional markets.
IRON LAW: In network markets, the best technology does NOT always win —
installed base and expectations matter more than intrinsic quality.
Early leads compound via positive feedback loops, and switching costs
create path dependence that can lock in inferior standards.Step 1 — Identify Network Effect Type and Strength Classify: direct (same-side: user-to-user) vs. indirect (cross-side: user-to-complement). Estimate the strength of the network effect by examining how marginal user value changes with network size. Check for negative network effects (congestion, spam) that may cap growth.
Step 2 — Map the Adoption Dynamics Identify the critical mass threshold — the minimum user base at which the network becomes self-sustaining. Below critical mass, the network is fragile and subsidies may be needed. Plot the S-curve of adoption: slow start, rapid growth after tipping, saturation. Assess whether the market will tip to a single standard or support multiple platforms.
Step 3 — Analyze Lock-In and Switching Costs Catalog sources of lock-in: data (user content, history), learning costs (user familiarity), contractual commitments, complementary investments (apps, peripherals), and social graph. Estimate total switching cost per user. High switching costs mean incumbents can extract rents; low switching costs mean competition persists.
Step 4 — Evaluate Competitive Strategy For entrants: penetration pricing, subsidizing the money-losing side, backward compatibility, or open standards to reduce incumbents' lock-in advantage. For incumbents: raise switching costs, invest in complements, preemptive capacity expansion. In standards wars: form alliances, pursue interoperability selectively, or pursue embrace-extend strategies.
markdown## Network Economics Analysis: [Market / Platform] ### Network Effect Profile - **Type**: Direct / Indirect / Both - **Strength**: [strong / moderate / weak] - **Negative effects**: [congestion / spam / none] ### Adoption Dynamics - **Current stage**: Pre-critical-mass / Growth / Saturation - **Critical mass estimate**: [user count or market share threshold] - **Tipping likelihood**: [will market tip to one winner? or sustain multihoming?] ### Lock-In Assessment | Lock-In Source | Strength | Switching Cost | |------------------------|----------|----------------| | Data / content | | | | Learning / familiarity | | | | Complementary goods | | | | Social graph | | | | Contractual | | | | **Total switching cost** | | **[estimate]** | ### Standards War Status (if applicable) - **Competing standards**: [list] - **Installed base comparison**: [sizes] - **Expectation momentum**: [which standard do users expect to win?] ### Strategic Recommendations [For entrant or incumbent, with specific actions]
| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-01 | fail→fail | 53,761 | 33,073 | -38% | 1 | 1 | 0% | 8,319 | 4,641 | -44% | 0 | 0 | — |
case-02 | fail→fail | 53,198 | 32,309 | -39% | 1 | 1 | 0% | 7,571 | 6,490 | -14% | 0 | 0 | — |
case-03 | fail→fail | 52,657 | 18,759 | -64% | 1 | 1 | 0% | 8,308 | 4,489 | -46% | 0 | 0 | — |
case-04 | pass→pass | 20,340 | 25,050 | +23% | 1 | 1 | 0% | 3,062 | 5,005 | +63% | 0 | 0 | — |
case-05 | pass→pass | 20,048 | 21,497 | +7% | 1 | 1 | 0% | 2,977 | 4,648 | +56% | 0 | 0 | — |
case-06 | fail→fail | 16,142 | 10,650 | -34% | 1 | 1 | 0% | 2,478 | 2,831 | +14% | 0 | 0 | — |
case-07 | fail→pass | 22,219 | 26,650 | +20% | 1 | 1 | 0% | 3,269 | 5,126 | +57% | 0 | 0 | — |
case-08 | pass→pass | 19,203 | 22,837 | +19% | 1 | 1 | 0% | 3,098 | 5,114 | +65% | 0 | 0 | — |
case-09 | pass→pass | 22,214 | 24,268 | +9% | 1 | 1 | 0% | 3,521 | 5,171 | +47% | 0 | 0 | — |
case-10 | pass→pass | 15,186 | 19,973 | +32% | 1 | 1 | 0% | 2,346 | 4,549 | +94% | 0 | 0 | — |
case-11 | pass→pass | 21,102 | 28,552 | +35% | 1 | 1 | 0% | 2,897 | 5,143 | +78% | 0 | 0 | — |
case-12 | pass→pass | 15,782 | 17,948 | +14% | 1 | 1 | 0% | 2,518 | 3,980 | +58% | 0 | 0 | — |
case-13 | pass→pass | 24,287 | 19,728 | -19% | 1 | 1 | 0% | 3,324 | 4,210 | +27% | 0 | 0 | — |
case-14 | pass→pass | 21,599 | 28,214 | +31% | 1 | 1 | 0% | 3,085 | 5,579 | +81% | 0 | 0 | — |
case-15 | pass→pass | 17,556 | 24,509 | +40% | 1 | 1 | 0% | 2,604 | 4,482 | +72% | 0 | 0 | — |
case-16 | pass→pass | 20,884 | 19,707 | -6% | 1 | 1 | 0% | 2,782 | 4,245 | +53% | 0 | 0 | — |
case-17 | pass→pass | 25,112 | 27,528 | +10% | 1 | 1 | 0% | 3,040 | 5,192 | +71% | 0 | 0 | — |
case-18 | pass→pass | 19,599 | 19,432 | -1% | 1 | 1 | 0% | 2,760 | 4,176 | +51% | 0 | 0 | — |
case-19 | pass→pass | 18,183 | 27,633 | +52% | 1 | 1 | 0% | 2,768 | 5,067 | +83% | 0 | 0 | — |
case-20 | pass→pass | 48,912 | 20,278 | -59% | 1 | 1 | 0% | 7,871 | 4,140 | -47% | 0 | 0 | — |
case-21 | pass→pass | 20,325 | 23,968 | +18% | 1 | 1 | 0% | 2,868 | 4,910 | +71% | 0 | 0 | — |
case-22 | pass→pass | 15,059 | 24,690 | +64% | 1 | 1 | 0% | 2,134 | 4,877 | +129% | 0 | 0 | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 22 cases were attempted. The headline lift of 0 percentage points is the difference between those two pass rates over the 22 comparable cases. 1 case got worse with the skill loaded, and it is included in that figure.
Without the skill loaded, the model failed this case. With it loaded, the same prompt on the same model passed. This is one improved case from the latest verified run; every case, including any that regressed, is in the table above.
Other measured skills in the registry, with their headline benchmark lift.