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Create 3D network topology visualizations in Blender from CDP/LLDP neighbor data
Passed 16 of 19 test cases with the skill, and 6 of 19 without it.
and 12 more in the full report
12 fixed7 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 12 test cases the skill fixed. Same model, same prompt, with and without the skill.
Which tool is used to generate geometric primitive shapes like cubes, spheres, or cylinders for network devices in Blender?
| Checked | Without skill | With skill |
|---|---|---|
| selects the create_object tool | Missed | Passed |
The instructions your model reads when the skill loads.
Create stunning 3D network topology visualizations in Blender from CDP/LLDP neighbor data. Network engineers can request topology drawings via natural language, and NetClaw translates neighbor discovery data into 3D rendering commands.
blender-mcp (community MCP via uvx)uvx blender-mcp (stdio transport)| Tool | Parameters | What It Does |
|---|---|---|
get_scene_info | None | Returns current Blender scene objects |
create_object | type, name, location, scale | Creates primitives (cube, sphere, cylinder) |
modify_object | name, position?, rotation?, scale? | Transform position/rotation/scale |
set_material | object_name, color, metallic?, roughness? | Apply colors and materials |
execute_blender_code | code | Run arbitrary Python in Blender |
# Draw topology from CDP/LLDP data
"Draw the network topology in Blender using CDP data"
# Visualize neighbors for a specific device
"Visualize the CDP neighbors for core-rtr-01 in 3D"
test cases passed, vs 6 / 19 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.