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Manage EVE-NG node lifecycle.
Passed 11 of 19 test cases with the skill, and 5 of 19 without it.
and 7 more in the full report
9 fixed5 passed either way10 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 9 test cases the skill fixed. Same model, same prompt, with and without the skill.
We are shutting down the entire training environment lab 'lab-sec-4'. Which dedicated operation stops all running nodes in the lab simultaneously?
| Checked | Without skill | With skill |
|---|---|---|
| uses eve_stop_lab to stop all nodes in the lab | Missed | Passed |
The instructions your model reads when the skill loads.
Use this skill for node lifecycle control.
{baseDir}/references/node-guardrails.md.{baseDir}/references/node-types.md.verified: false start/stop results as incomplete; confirm with status or console.eve_list_nodeseve_get_nodeeve_create_nodeeve_delete_nodeeve_start_nodeeve_stop_nodeeve_start_labeve_stop_labeve_wipe_node/opt/unetlab/tmp/0/<lab_uuid>/<node_id>). EVE API status can leak across labs that reuse node IDs, so use MCP-corrected status or verify local runtime before concluding a node is up.test cases passed, vs 5 / 19 without
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