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Stake $GEM tokens on Gem Miner (gemminer.app) to earn yield and unlock the in-game earn/cashout system.
Passed 22 of 22 test cases with the skill, and 5 of 22 without it.
and 18 more in the full report
17 fixed5 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 17 test cases the skill fixed. Same model, same prompt, with and without the skill.
What is the minimum quantity of staked GEM tokens required on Base to unlock the Gem Miner in-game earn and cashout mechanics?
| Checked | Without skill | With skill |
|---|---|---|
| Output specifies 25,000,000 GEM as the required gate amount | Missed | Passed |
The instructions your model reads when the skill loads.
Stake $GEM on Base to earn yield and unlock Gem Miner's in-game earn + cashout system. The staking gate requires 25,000,000 GEM staked. No burn NFT required to stake.
| Contract | Address |
|---|---|
| $GEM token | 0xD3776969966B340d72d75731eF890A3Bc9F21bA3 |
| GemStaking | 0xff293DEc665949a3a1a80fBA6a602da3be702C1A |
requestUnstake → wait → withdraw)bankr "on Base, call balanceOf(address), earned(address), and pendingOf(address) on 0xff293DEc665949a3a1a80fBA6a602da3be702C1A with my wallet"
Returns: staked, earned (claimable rewards), pending (unbonding amount + unlock timestamp).
bankr "what is my GEM balance on Base for token 0xD3776969966B340d72d75731eF890A3Bc9F21bA3"
Approve then stake in one shot:
bankr "on Base, approve 0xff293DEc665949a3a1a80fBA6a602da3be702C1A to spend [AMOUNT_WEI] of token 0xD3776969966B340d72d75731eF890A3Bc9F21bA3, then call stake(uint256) on 0xff293DEc665949a3a1a80fBA6a602da3be702C1A with [AMOUNT_WEI]"
test cases passed, vs 5 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.