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Bake and query Unity NavMesh — bake/rebake navigation meshes, query paths, and configure bake settings.
Passed 4 of 10 test cases with the skill, and 2 of 10 without it.
and 3 more in the full report
4 fixed4 passed either way13 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 4 test cases the skill fixed. Same model, same prompt, with and without the skill.
We finished placing static terrain in our Unity project. Please call the navmesh creation function 'navmesh_create' to generate the navigation mesh.
| Checked | Without skill | With skill |
|---|---|---|
| Refuses to call non-existent function navmesh_create | Missed | Passed |
| Uses navmesh_bake to generate the NavMesh | Missed | Passed |
The instructions your model reads when the skill loads.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Bake / clear NavMesh data, calculate paths, sample positions, and configure NavMeshAgent / NavMeshObstacle components.
navmesh_calculate_path / navmesh_sample_position / navmesh_get_settings,源码标 SkillMode.SemiAuto)直接执行;变更类(navmesh_bake / navmesh_add_agent / navmesh_set_agent / navmesh_add_obstacle / navmesh_set_obstacle / navmesh_set_area_cost,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。navmesh_clear 标记为 SkillOperation.Delete,会被 IsForbiddenInSemi 静态拦截 —— 仅 Bypass 模式或将其加入 Allowlist 才能调用。navmesh_bake 同步阻塞主线程;大场景可能很慢,调用前提醒用户。DO NOT (common hallucinations):
navmesh_create does not exist → use navmesh_bake to generate NavMeshnavmesh_add_agent_component / navmesh_set_agent_speed do not exist → use navmesh_add_agent + navmesh_set_agent (convenience wrappers), or component_add/component_set_property for full controlRouting:
component modulenavmesh_calculate_path (this module)navmesh_bakeBake the NavMesh (Synchronous). Warning: blocks the Editor, can be slow on large scenes. Parameters: None.
navmesh_clearClear the NavMesh data. Parameters: None.
navmesh_calculate_pathtest cases passed, vs 2 / 10 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.