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Get Started Free →Advises on Unity testability — isolating logic out of MonoBehaviour and planning EditMode/PlayMode tests. Use when improving testability, extracting logic for unit tests, or planning a test strategy, even if the user just says "怎么测试" or "代码不好测". 为 Unity 可测试性提供建议(把逻辑从 MonoBehaviour 中剥离、规划 EditMode/PlayMode 测试);当用户要提升可测试性、为单元测试抽取逻辑、或规划测试策略时使用。
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-03 | ✗→✓ | ▲ Improved | -22% | 0% |
| case-07 | ✗→✓ | ▲ Improved | -35% | 0% |
| case-08 | ✗→✓ | ▲ Improved | -4% | 0% |
| case-16 | ✗→✓ | ▲ Improved | -9% | 0% |
| case-18 | ✗→✓ | ▲ Improved | -32% | 0% |
Use this skill when deciding what logic should remain in Unity-facing classes and what should move into pure C# code.
Transform, GameObject, or scene state?MonoBehaviour?> Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
Other measured skills in the registry, with their headline benchmark lift.