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Get Started Free →Deterministic, measurable design verification — render the UI and PROVE it's balanced and usable instead of trusting the model's eye. Layout audit (centroid / optical-center / pixel-oracle balance via deterministic math, annotated screenshot) + a vision-judged Nielsen usability audit by a SEPARATE fresh-eyes judge. Use to catch AI-generated UI that "looks off", is misaligned / centered-mush, or fails usability — the measurement+judgment layer that token-and-taste design skills (including the def
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-03 | ✗→✓ | ▲ Improved | 20% | 0% |
| case-11 | ✗→✓ | ▲ Improved | -4% | 0% |
| case-13 | ✗→✓ | ▲ Improved | 1% | 0% |
| case-17 | ✗→✓ | ▲ Improved | -18% | 0% |
| case-19 | ✗→✓ | ▲ Improved | -7% | 0% |
Thesis: determinism beats AI randomness. A model can't trust its own eye on layout — so don't. Render the UI and measure it.
Two sub-skills (load as needed):
+ 8-pt spacing, and layout-audit.js computes centroid / optical-center / pixel-oracle balance and draws an annotated screenshot. Numbers, not vibes. Plus a render-then- critique vision loop.
Nielsen's 10 + interaction heuristics via a SEPARATE fresh-eyes judge → prioritized fix list.
This improves existing design skills (including the default Anthropic one) by adding the layer they lack — it doesn't just advise on taste, it renders, measures, and judges the output. Composable with any design skill.
In central this lives as a subdir of ckw-design; it publishes separately as deterministic-design-skill (its own distribution) via publish-skill. One of the two flagship narratives — the determinism one; its sibling is human-in-the-loop (lookdev).
Other measured skills in the registry, with their headline benchmark lift.