Use when targeting IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) or deciding whether a computer-science manuscript fits this venue. Encodes conference fit, framing, evidence bar, submission-cycle checks, rebuttal posture, and desk-reject risks for virtual reality.
SkillScore91Maintained
Automatic
◆Research pack
Last verified 9/2/2026
What it changes
Passed 20 of 22 test cases with the skill, and 6 of 22 without it.
Without skill27%
With skill91%
Checks it passed that the model alone missed
Rates venue fit line as [Fit] Low
Rates venue fit line as [Fit] High
Names I3D as the re-route suggestion
and 15 more in the full report
15 fixed5 passed either way1 still failing1 broke
Pass-rate lift
+64 pp
Tokens
+42%
Agent turns
0%
Response time
-29%
Model gemini-3.6-flashMeasured 9/2/2026v120 of 22 cases passed with skill
Tokens, turns and time describe resource use, not a dollar price.
See it in action
One of 15 test cases the skill fixed. Same model, same prompt, with and without the skill.
1 of 15
Prompt
Our manuscript submission to IEEE VR includes an un-anonymized public GitHub link in the introduction pointing to our lab's main repository. Analyze risks and venue suitability using structured tags.
What was checked, without and with the skill
Checked
Without skill
With skill
Flags anonymity policy violation in [Top rejection risk]
Missed
Passed
case-21 · gemini-3.6-flash · 9/2/2026 · answers are capped and redacted
What's inside
The instructions your model reads when the skill loads.
SKILL.md105 linessingle file
IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
Conference positioning
IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) is a top computer-science conference venue for VR systems, 3D interaction, immersive analytics, perception, haptics, and user studies. It rewards a VR paper that connects technical novelty to measured immersive user experience. Treat this skill as a fit / venue-selection / re-framing tool for conference submission strategy, not as a substitute for the current year's CFP, author kit, ethics policy, or submission portal.
Because CS conferences change deadlines, templates, page limits, review workflow, artifact rules, AI-use policy, and rebuttal formats every cycle, always verify the live official instructions before making a submission-ready recommendation. Start from the official source anchor recorded for this venue in ../../resources/conference-roster.md and ../../resources/official-source-map.md.
When to trigger
The author names IEEE VR / IEEE Conference on Virtual Reality and 3D User Interfaces as the target venue.
A manuscript in VR systems needs a conference-fit read before being formatted or submitted.
The paper must be re-framed from journal style or arXiv style into a selective CS conference narrative.
The author needs an evidence-gap, anonymity, artifact, rebuttal, or re-routing diagnosis for this venue.
Scope & topic fit
Core fit: VR systems, 3D interaction, immersive analytics, perception, haptics, and user studies.
Best submissions make a precise contribution type visible: algorithm, theorem, system, dataset, benchmark, empirical finding, design artifact, tool, or socio-technical analysis.
The paper should explain why the result matters to IEEE VR's reviewers, not just why it is interesting to the authors' lab or product context.
Position related work against the most recent conference-cycle papers in this venue and its closest siblings; stale comparisons are a common early-review weakness.
If the contribution is interdisciplinary, state which part is CS research and which part is domain evidence.
Venue-specific calibration
Reviewer lens: Treat IEEE VR as a virtual reality venue whose reviewers expect the scope and evidence to match its own community. Do not submit a generic CS paper until the introduction names the exact subcommunity, contribution type, and proof or empirical standard.
Contribution hook to foreground: the venue-specific contribution bar.
Scope vocabulary to use naturally in the abstract and introduction: VR systems, 3D interaction, immersive analytics, perception, haptics, and user studies.
Official anchor domain: ieeevr.org. Quote annual rules only after opening that source and the current-year CFP/author kit.
Close-neighbor routing guardrail
Route to IEEE VR when the contribution is virtual reality, 3D user interfaces, immersive
interaction, perception in VR, or VR system evaluation.
Compare ISMAR for mixed/augmented reality, I3D/SIGGRAPH for graphics, CHI/UIST for interaction
techniques, and HRI/robotics venues for embodied agents.
What distinguishes this venue from its closest siblings
Use when targeting IEEE International Symposium on Mixed and Augmented Reality (ISMAR) or deciding whether a computer-science manuscript fits this venue. Encodes conference fit, framing, evidence bar, submission-cycle checks, rebuttal posture, and desk-reject risks for mixed and augmented reality.