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Adversaries may check for Internet connectivity on compromised systems.
Passed 21 of 23 test cases with the skill, and 13 of 23 without it.
and 7 more in the full report
8 fixed13 passed either way2 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 8 test cases the skill fixed. Same model, same prompt, with and without the skill.
When executing manual verification for T1016.001 Internet Connection Discovery on target endpoints, what is step 1 of the recommended manual testing procedure before reviewing defenses or executing tests?
| Checked | Without skill | With skill |
|---|---|---|
| Identifies attack surface as step 1. | Missed | Passed |
The instructions your model reads when the skill loads.
Sub-technique of: T1016
Adversaries may check for Internet connectivity on compromised systems. This may be performed during automated discovery and can be accomplished in numerous ways such as using Ping, tracert, and GET requests to websites, or performing initial speed testing to confirm bandwidth.
Adversaries may use the results and responses from these requests to determine if the system is capable of communicating with their C2 servers before attempting to connect to them. The results may also be used to identify routes, redirectors, and proxy servers.
Platforms: Windows, Linux, macOS, ESXi
The following tests are from Atomic Red Team and provide actionable ways to test this technique:
Check internet connection using ping on Windows. The default target of the ping is 8.8.8.8 (Google Public DNS).
Supported Platforms: windows
ping -n 4 #{ping_target}
test cases passed, vs 13 / 23 without
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