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Get Started Free →Grade a Dex skill against the shape-aware quality rubric and report a ship/revise/no verdict with the exact fixes. Use when you finish writing or editing a skill, when create-skill hands off a new package, before shipping a first-party skill, or when the user asks "is this skill any good / will it fire / score my skill". Also use proactively right after any SKILL.md is created or its description changes. Not for authoring a new skill from scratch (use create-skill) or fixing broken YAML frontmat
.claude/skills/davekilleen-skill-score/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-12 | ✗→✓ | ▲ Improved | 89% | 0% |
| case-07 | ✗→✓ | ▲ Improved | 909% | 0% |
| case-09 | ✗→✓ | ▲ Improved | 152% | 0% |
| case-11 | ✗→✓ | ▲ Improved | 119% | 0% |
| case-17 | ✗→✓ | ▲ Improved | 96% | 0% |
Grade a skill the way the router and a real user will experience it — then say plainly whether it ships, and if not, exactly what to fix.
Two things make a skill good: it fires when it should (the description is the router) and it does the job safely and well when it fires (the body is a contract, not a how-to essay). This skill scores both, applies the hard safety gates that override the number, and returns a verdict.
Governing principle: hard on Core, gentle on the user's own creations. A Core / first-party skill that scores below the bar does not ship — that is a hard gate we hold ourselves to. A skill the user wrote for themselves is coached, never blocked: show the score, name the one change that would make it fire, offer to make it — but always create/keep their skill if they want it.
$TARGET: Optional.
triage, .claude/skills/triage/) → score that one skill.--all → portfolio pass over every shipped skill: routing collisions, stale references, bad frontmatter, and per-skill grades in one table.$ORIGIN: Optional. core (first-party, hard gate) or user (coach-don't-block). If omitted, infer: a -custom suffix or a path under .claude/skills-custom/ ⇒ user; anything else shipped in the repo ⇒ core.
The scoring math (Tier-1/Tier-2 point tally, length checks, when-trigger detection, reference-path existence, collision proximity) is deterministic. Run the script, don't recompute by hand:
python3 .claude/skills/skill-score/scripts/score_skill.py <path-to-skill-dir-or-SKILL.md> [--all] [--origin core|user] [--json]The script returns the mechanical sub-scores, every hard-gate check it can decide from files alone, and a provisional grade. Then you (the model) do the judgment-only parts the script flags as NEEDS_MODEL: is the description actually distinguishable from its nearest neighbor in meaning (not just string distance)? Does the body inspect its own output before claiming success? Are the anti-triggers pointing at the right neighbor? Merge the script's tally with your judgment calls into the final verdict.
If the script cannot run (no Python), fall back to scoring by hand against the rubric below — say so in the output.
These come straight from the ratified synthesis. A skill cannot ship if:
For a user-origin skill, gates 2–4 still warn loudly and gate 1 becomes advice ("this won't fire on its own unless we distinguish it from X — want me to?") — but they do not refuse to create the user's own skill. For a core-origin skill, any gate failure blocks the ship.
| # | Criterion | Pts | What "pass" looks like | |---|-----------|----:|------------------------| | T1.1 | Description carries a WHEN trigger | 12 | Frontmatter names concrete situations AND user phrases ("when the user says…"). The word when/whenever is necessary but not sufficient — it must describe a real firing situation. | | T1.2 | Description has an anti-trigger | 10 | "Not for X; use Y" naming the real nearest neighbor, so the router can disambiguate. | | T1.3 | Description states the outcome, not the mechanism | 8 | Leads with what the user gets, in plain language — no internal function/file names. | | T1.4 | Thin body; detail externalized | 8 | Body is a router + contract. Long procedural/reference detail lives in references/. Soft cap ~200 lines; over ~350 is a fail unless justified. | | T1.5 | Named quality bar + anti-patterns | 8 | The body says what "good output" is and names at least one failure mode to avoid. | | T1.6 | Truthful degradation | 8 | When a prerequisite/tool is missing, it says so honestly (or skips silently by design) — never fakes success or invents a result. | | T1.7 | Legible + composes | 6 | Refers to people/skills/artifacts by name not id; points to sibling skills instead of re-implementing them. |
Tier-1 floor: a core skill must clear ≥50/60 on Tier 1 regardless of Tier 2.
Classify the skill's shape first, then score only the matching block. Do not cargo-cult these onto a plain conversational workflow — an inapplicable criterion is scored N/A, not zero.
| Shape | Criterion | Pts | |-------|-----------|----:| | setup / integration | Idempotent writes + a re-run/repair path; states the setup contract | 10 | | dependent (needs a tool/feature) | Doctor/degradation ladder: detect → explain → fix-path | 10 | | generative (produces user-facing content) | Named bar + anti-slop rules + inspect-real-output-before-claiming | 12 | | multi-session / stateful | State externalized + sized to a session; consider disable-model-invocation only if destructive/dev | 8 | | script-bearing | Agent-native output contract: --diagnose/--dry-run, exit codes, machine-readable result | 10 |
Tier-2 available points vary by shape; normalize the final grade to 100 (earned / applicable * 100). The script does this.
Read the target SKILL.md (+ its dir). Determine origin (core/user) and shape (workflow / setup / generative / multi-session / research / script-bearing — a skill can be more than one). Note which Tier-2 blocks apply.
Run .claude/skills/skill-score/scripts/score_skill.py. It returns: Tier-1 sub-scores, applicable Tier-2 sub-scores, hard-gate results it can decide, referenced-path existence, nearest-neighbor by description proximity, and a provisional grade.
For each item the script marks NEEDS_MODEL, decide it and record one line of evidence:
Load evals/trigger-cases.yaml for the skill (see shape below). For each case, decide whether this description would fire. Positives must fire; negatives/collisions must NOT (they should route to the named neighbor); the ambiguous case should ask; the missing-prereq case should degrade honestly; the failure-recovery case should not claim false success. Report pass/fail per case. A core skill that fails a positive or a collision case cannot score ≥85.
Print, in this order:
Keep it short and actionable. The output is a fix list, not an essay.
--all portfolio modeScore every shipped skill and emit one report:
references//script paths named but absent.This is the health check behind the description-rewrite / consolidation program — run it before and after the overhaul to measure the win.
Other measured skills in the registry, with their headline benchmark lift.