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Get Started Free →Guide for continuous improvement, error proofing, and standardization. Use this skill when the user wants to improve code quality, refactor, or discuss process improvements.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-10 | ✗→✓ | ▲ Improved | 205% | 0% |
| case-11 | ✗→✓ | ▲ Improved | 240% | 0% |
| case-13 | ✗→✓ | ▲ Improved | 127% | 0% |
| case-14 | ✗→✓ | ▲ Improved | 326% | 0% |
| case-15 | ✗→✓ | ▲ Improved | 197% | 0% |
Small improvements, continuously. Error-proof by design. Follow what works. Build only what's needed.
Core principle: Many small improvements beat one big change. Prevent errors at design time, not with fixes.
Always applied for:
Philosophy: Quality through incremental progress and prevention, not perfection through massive effort.
Small, frequent improvements compound into major gains.
Incremental over revolutionary:
Always leave code better:
Iterative refinement:
<Good>
typescript// Iteration 1: Make it work const calculateTotal = (items: Item[]) => { let total = 0; for (let i = 0; i < items.length; i++) { total += items[i].price * items[i].quantity; } return total; }; // Iteration 2: Make it clear (refactor) const calculateTotal = (items: Item[]): number => { return items.reduce((total, item) => { return total + (item.price \* item.quantity); }, 0); }; // Iteration 3: Make it robust (add validation) const calculateTotal = (items: Item[]): number => { if (!items?.length) return 0; return items.reduce((total, item) => { if (item.price < 0 || item.quantity < 0) { throw new Error('Price and quantity must be non-negative'); } return total + (item.price \* item.quantity); }, 0); };
Each step is complete, tested, and working </Good>
<Bad>
typescript// Trying to do everything at once const calculateTotal = (items: Item[]): number => { // Validate, optimize, add features, handle edge cases all together if (!items?.length) return 0; const validItems = items.filter(item => { if (item.price < 0) throw new Error('Negative price'); if (item.quantity < 0) throw new Error('Negative quantity'); return item.quantity > 0; // Also filtering zero quantities }); // Plus caching, plus logging, plus currency conversion... return validItems.reduce(...); // Too many concerns at once };
Overwhelming, error-prone, hard to verify </Bad>
When implementing features:
When refactoring:
When reviewing code:
Design systems that prevent errors at compile/design time, not runtime.
Make errors impossible:
Design for safety:
Defense in layers:
<Good>
typescript// Error: string status can be any value type OrderBad = { status: string; // Can be "pending", "PENDING", "pnding", anything! total: number; }; // Good: Only valid states possible type OrderStatus = 'pending' | 'processing' | 'shipped' | 'delivered'; type Order = { status: OrderStatus; total: number; }; // Better: States with associated data type Order = | { status: 'pending'; createdAt: Date } | { status: 'processing'; startedAt: Date; estimatedCompletion: Date } | { status: 'shipped'; trackingNumber: string; shippedAt: Date } | { status: 'delivered'; deliveredAt: Date; signature: string }; // Now impossible to have shipped without trackingNumber
Type system prevents entire classes of errors </Good>
<Good>
typescript// Make invalid states unrepresentable type NonEmptyArray<T> = [T, ...T[]]; const firstItem = <T>(items: NonEmptyArray<T>): T => { return items[0]; // Always safe, never undefined! }; // Caller must prove array is non-empty const items: number[] = [1, 2, 3]; if (items.length > 0) { firstItem(items as NonEmptyArray<number>); // Safe }
Function signature guarantees safety </Good>
<Good>
typescript// Error: Validation after use const processPayment = (amount: number) => { const fee = amount * 0.03; // Used before validation! if (amount <= 0) throw new Error('Invalid amount'); // ... }; // Good: Validate immediately const processPayment = (amount: number) => { if (amount <= 0) { throw new Error('Payment amount must be positive'); } if (amount > 10000) { throw new Error('Payment exceeds maximum allowed'); } const fee = amount \* 0.03; // ... now safe to use }; // Better: Validation at boundary with branded type type PositiveNumber = number & { readonly \_\_brand: 'PositiveNumber' }; const validatePositive = (n: number): PositiveNumber => { if (n <= 0) throw new Error('Must be positive'); return n as PositiveNumber; }; const processPayment = (amount: PositiveNumber) => { // amount is guaranteed positive, no need to check const fee = amount \* 0.03; }; // Validate at system boundary const handlePaymentRequest = (req: Request) => { const amount = validatePositive(req.body.amount); // Validate once processPayment(amount); // Use everywhere safely };
Validate once at boundary, safe everywhere else </Good>
<Good>
typescript// Early returns prevent deeply nested code const processUser = (user: User | null) => { if (!user) { logger.error('User not found'); return; } if (!user.email) { logger.error('User email missing'); return; } if (!user.isActive) { logger.info('User inactive, skipping'); return; } // Main logic here, guaranteed user is valid and active sendEmail(user.email, 'Welcome!'); };
Guards make assumptions explicit and enforced </Good>
<Good>
typescript// Error: Optional config with unsafe defaults type ConfigBad = { apiKey?: string; timeout?: number; }; const client = new APIClient({ timeout: 5000 }); // apiKey missing! // Good: Required config, fails early type Config = { apiKey: string; timeout: number; }; const loadConfig = (): Config => { const apiKey = process.env.API_KEY; if (!apiKey) { throw new Error('API_KEY environment variable required'); } return { apiKey, timeout: 5000, }; }; // App fails at startup if config invalid, not during request const config = loadConfig(); const client = new APIClient(config);
Fail at startup, not in production </Good>
When designing APIs:
When handling errors:
When configuring:
Follow established patterns. Document what works. Make good practices easy to follow.
Consistency over cleverness:
Documentation lives with code:
Automate standards:
<Good>
typescript// Existing codebase pattern for API clients class UserAPIClient { async getUser(id: string): Promise<User> { return this.fetch(`/users/${id}`); } } // New code follows the same pattern class OrderAPIClient { async getOrder(id: string): Promise<Order> { return this.fetch(`/orders/${id}`); } }
Consistency makes codebase predictable </Good>
<Bad>
typescript// Existing pattern uses classes class UserAPIClient { /* ... */ } // New code introduces different pattern without discussion const getOrder = async (id: string): Promise<Order> => { // Breaking consistency "because I prefer functions" };
Inconsistency creates confusion </Bad>
<Good>
typescript// Project standard: Result type for recoverable errors type Result<T, E> = { ok: true; value: T } | { ok: false; error: E }; // All services follow this pattern const fetchUser = async (id: string): Promise<Result<User, Error>> => { try { const user = await db.users.findById(id); if (!user) { return { ok: false, error: new Error('User not found') }; } return { ok: true, value: user }; } catch (err) { return { ok: false, error: err as Error }; } }; // Callers use consistent pattern const result = await fetchUser('123'); if (!result.ok) { logger.error('Failed to fetch user', result.error); return; } const user = result.value; // Type-safe!
Standard pattern across codebase </Good>
<Good>
typescript/** * Retries an async operation with exponential backoff. * * Why: Network requests fail temporarily; retrying improves reliability * When to use: External API calls, database operations * When not to use: User input validation, internal function calls * * @example * const result = await retry( * () => fetch('https://api.example.com/data'), * { maxAttempts: 3, baseDelay: 1000 } * ); */ const retry = async <T>( operation: () => Promise<T>, options: RetryOptions ): Promise<T> => { // Implementation... };
Documents why, when, and how </Good>
Before adding new patterns:
When writing code:
When reviewing:
Build what's needed now. No more, no less. Avoid premature optimization and over-engineering.
YAGNI (You Aren't Gonna Need It):
Simplest thing that works:
Optimize when measured:
<Good>
typescript// Current requirement: Log errors to console const logError = (error: Error) => { console.error(error.message); };
Simple, meets current need </Good>
<Bad>
typescript// Over-engineered for "future needs" interface LogTransport { write(level: LogLevel, message: string, meta?: LogMetadata): Promise<void>; } class ConsoleTransport implements LogTransport { /_... _/ } class FileTransport implements LogTransport { /_ ... _/ } class RemoteTransport implements LogTransport { /_ ..._/ } class Logger { private transports: LogTransport[] = []; private queue: LogEntry[] = []; private rateLimiter: RateLimiter; private formatter: LogFormatter; // 200 lines of code for "maybe we'll need it" } const logError = (error: Error) => { Logger.getInstance().log('error', error.message); };
Building for imaginary future requirements </Bad>
When to add complexity:
<Good>
typescript// Start simple const formatCurrency = (amount: number): string => { return `$${amount.toFixed(2)}`; }; // Requirement evolves: support multiple currencies const formatCurrency = (amount: number, currency: string): string => { const symbols = { USD: '$', EUR: '€', GBP: '£' }; return `${symbols[currency]}${amount.toFixed(2)}`; }; // Requirement evolves: support localization const formatCurrency = (amount: number, locale: string): string => { return new Intl.NumberFormat(locale, {\n style: 'currency', currency: locale === 'en-US' ? 'USD' : 'EUR', }).format(amount); };
Complexity added only when needed </Good>
<Bad>
typescript// One use case, but building generic framework abstract class BaseCRUDService<T> { abstract getAll(): Promise<T[]>; abstract getById(id: string): Promise<T>; abstract create(data: Partial<T>): Promise<T>; abstract update(id: string, data: Partial<T>): Promise<T>; abstract delete(id: string): Promise<void>; } class GenericRepository<T> { /_300 lines _/ } class QueryBuilder<T> { /_ 200 lines_/ } // ... building entire ORM for single table
Massive abstraction for uncertain future </Bad>
<Good>
typescript// Simple functions for current needs const getUsers = async (): Promise<User[]> => { return db.query('SELECT * FROM users'); }; const getUserById = async (id: string): Promise<User | null> => { return db.query('SELECT * FROM users WHERE id = $1', [id]); }; // When pattern emerges across multiple entities, then abstract
Abstract only when pattern proven across 3+ cases </Good>
<Good>
typescript// Current: Simple approach const filterActiveUsers = (users: User[]): User[] => { return users.filter(user => user.isActive); }; // Benchmark shows: 50ms for 1000 users (acceptable) // ✓ Ship it, no optimization needed // Later: After profiling shows this is bottleneck // Then optimize with indexed lookup or caching
Optimize based on measurement, not assumptions </Good>
<Bad>
typescript// Premature optimization const filterActiveUsers = (users: User[]): User[] => { // "This might be slow, so let's cache and index" const cache = new WeakMap(); const indexed = buildBTreeIndex(users, 'isActive'); // 100 lines of optimization code // Adds complexity, harder to maintain // No evidence it was needed };\
Complex solution for unmeasured problem </Bad>
When implementing:
When optimizing:
When abstracting:
The Kaizen skill guides how you work. The commands provide structured analysis:
/why: Root cause analysis (5 Whys)/cause-and-effect: Multi-factor analysis (Fishbone)/plan-do-check-act: Iterative improvement cycles/analyse-problem: Comprehensive documentation (A3)/analyse: Smart method selection (Gemba/VSM/Muda)Use commands for structured problem-solving. Apply skill for day-to-day development.
Violating Continuous Improvement:
Violating Poka-Yoke:
Violating Standardized Work:
Violating Just-In-Time:
Kaizen is about:
Not about:
Mindset: Good enough today, better tomorrow. Repeat.
Other measured skills in the registry, with their headline benchmark lift.