Install any skill in seconds. Free to start, no credit card required.
Get Started Free →Translates Figma motion and animations into production-ready application code.
SkillScore68/100
Test results 68
3/3 safety checks passed
50%68%of test cases passed +18 pts
Passed 15 of 22 test cases with the skill, and 11 of 22 without it.
4 fixed11 passed either way7 still failing0 broke
One test taskWhen get_motion_context returns both codeSnippets (containing CSS and motion.dev snippets) and raw keyframeBindings for a node, which data source should be used to write the motion code?
Adds every file the skill has, pinned so you can update it. No account needed.
pip install "decimalai>=0.15"
decimalai skills add devin-axis-figma-implement-motion
claude --plugin-dir "$(git rev-parse --show-toplevel 2>/dev/null || pwd)/.agents"The same install from Python, for a notebook or a setup script.
pip install "decimalai>=0.15"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("devin-axis-figma-implement-motion")
if result.exit_code:
raise SystemExit(result.problems)
print("Added. Start Claude Code with the command below.")claude --plugin-dir "$(git rev-parse --show-toplevel 2>/dev/null || pwd)/.agents"Type these in a Claude Code session. No account or API key. It writes the skill and any files it bundles, and asks first when its safety rating isn't Passed.
/plugin marketplace add decimal-labs/decimalai-claude-plugins
/plugin install decimalai@decimalai/decimalai:install devin-axis-figma-implement-motionThe plugin needs python3 and curl on your machine.
No Python or account. Claude Code picks it up in its next session.
curl -fsSL --create-dirs -o .claude/skills/devin-axis-figma-implement-motion/SKILL.md https://app.decimal.ai/s/devin-axis-figma-implement-motion/SKILL.md.claude/skills/devin-axis-figma-implement-motion/SKILL.mdThis gets SKILL.md only. The skill's 6 other files are not included.
agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[claude-agent-sdk]"
decimalai skills add devin-axis-figma-implement-motionimport asyncio
from claude_agent_sdk import ClaudeAgentOptions
from decimalai.claude_agent_sdk import agent_config
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
async def main():
question = "Hello!"
async with support.run(question) as run: # one user message, one run
async for message in run.query(options=ClaudeAgentOptions(max_turns=6)):
print(message)
# In a notebook or async code: await main()
asyncio.run(main())Prefer its own loader? ClaudeAgentOptions(plugins=[skills_plugin()], skills="all") reads the same folder. Use one or the other: a skill delivered both ways reaches the prompt twice.
The same install from Python, for a notebook or a setup script. agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[claude-agent-sdk]"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("devin-axis-figma-implement-motion")
if result.exit_code:
raise SystemExit(result.problems)
import asyncio
from claude_agent_sdk import ClaudeAgentOptions
from decimalai.claude_agent_sdk import agent_config
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
async def main():
question = "Hello!"
async with support.run(question) as run: # one user message, one run
async for message in run.query(options=ClaudeAgentOptions(max_turns=6)):
print(message)
# In a notebook or async code: await main()
asyncio.run(main())Prefer its own loader? ClaudeAgentOptions(plugins=[skills_plugin()], skills="all") reads the same folder. Use one or the other: a skill delivered both ways reaches the prompt twice.
No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/devin-axis-figma-implement-motion/SKILL.mdimport asyncio
from pathlib import Path
from claude_agent_sdk import ClaudeAgentOptions, query
skill = Path(".agents/skills/devin-axis-figma-implement-motion/SKILL.md").read_text()
options = ClaudeAgentOptions(system_prompt=f"You are a helpful agent.\n\n{skill}", max_turns=6)
async def main():
async for message in query(prompt="Hello!", options=options):
print(message)
# In a notebook or async code: await main()
asyncio.run(main())This gets SKILL.md only. The skill's 6 other files are not included.
agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[openai-agents]"
decimalai skills add devin-axis-figma-implement-motionfrom agents import Agent, Runner
from decimalai.openai_agents import agent_config
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
agent = Agent(
name=support.name,
instructions=support.instructions, # your prompt, then the skill list
tools=[*support.tools], # your tools, then load_skill
)
# In a notebook or async code: result = await Runner.run(agent, "Hello!")
result = Runner.run_sync(agent, "Hello!")Using SandboxAgent? capabilities=[Shell(), decimalai.openai_agents.sandbox_skills()] points its own loader at the same folder.
The same install from Python, for a notebook or a setup script. agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[openai-agents]"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("devin-axis-figma-implement-motion")
if result.exit_code:
raise SystemExit(result.problems)
from agents import Agent, Runner
from decimalai.openai_agents import agent_config
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
agent = Agent(
name=support.name,
instructions=support.instructions, # your prompt, then the skill list
tools=[*support.tools], # your tools, then load_skill
)
# In a notebook or async code: result = await Runner.run(agent, "Hello!")
result = Runner.run_sync(agent, "Hello!")Using SandboxAgent? capabilities=[Shell(), decimalai.openai_agents.sandbox_skills()] points its own loader at the same folder.
No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/devin-axis-figma-implement-motion/SKILL.mdfrom pathlib import Path
from agents import Agent, Runner
skill = Path(".agents/skills/devin-axis-figma-implement-motion/SKILL.md").read_text()
agent = Agent(name="support", instructions=f"You are a helpful agent.\n\n{skill}")
# In a notebook or async code: result = await Runner.run(agent, "Hello!")
result = Runner.run_sync(agent, "Hello!")This gets SKILL.md only. The skill's 6 other files are not included.
agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[openai]"
decimalai skills add devin-axis-figma-implement-motionimport json
from openai import OpenAI
from decimalai.openai import agent_config
client = OpenAI()
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
def lookup_order(order_id: str) -> str:
return f"Order {order_id} shipped yesterday."
# Your tools, as Chat Completions takes them, and what answers each.
TOOLS = [{"type": "function", "function": {
"name": "lookup_order",
"description": "Look up the status of an order.",
"parameters": {"type": "object", "properties": {"order_id": {"type": "string"}},
"required": ["order_id"]},
}}]
FUNCTIONS = {"lookup_order": lookup_order}
question = "Where is order A1001?"
with support.run(question) as run: # one user message, one run
# run.system is your prompt, then the skill list.
messages = [{"role": "system", "content": run.system}, run.message]
while True:
reply = client.chat.completions.create(
model="gpt-5.4-mini",
messages=messages,
tools=[*TOOLS, *run.tools], # your tools, then load_skill
).choices[0].message
messages.append(reply)
if not reply.tool_calls:
break
for call in reply.tool_calls:
# load_skill is answered by the run; your own tools by FUNCTIONS.
function = FUNCTIONS.get(call.function.name)
messages.append(run.tool_result(call) or {
"role": "tool", "tool_call_id": call.id,
"content": function(**json.loads(call.function.arguments)) if function
else f"There is no tool named {call.function.name!r}.",
})
print(reply.content)
# The Responses API takes run.response_tools instead of run.tools.The same install from Python, for a notebook or a setup script. agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[openai]"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("devin-axis-figma-implement-motion")
if result.exit_code:
raise SystemExit(result.problems)
import json
from openai import OpenAI
from decimalai.openai import agent_config
client = OpenAI()
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
def lookup_order(order_id: str) -> str:
return f"Order {order_id} shipped yesterday."
# Your tools, as Chat Completions takes them, and what answers each.
TOOLS = [{"type": "function", "function": {
"name": "lookup_order",
"description": "Look up the status of an order.",
"parameters": {"type": "object", "properties": {"order_id": {"type": "string"}},
"required": ["order_id"]},
}}]
FUNCTIONS = {"lookup_order": lookup_order}
question = "Where is order A1001?"
with support.run(question) as run: # one user message, one run
# run.system is your prompt, then the skill list.
messages = [{"role": "system", "content": run.system}, run.message]
while True:
reply = client.chat.completions.create(
model="gpt-5.4-mini",
messages=messages,
tools=[*TOOLS, *run.tools], # your tools, then load_skill
).choices[0].message
messages.append(reply)
if not reply.tool_calls:
break
for call in reply.tool_calls:
# load_skill is answered by the run; your own tools by FUNCTIONS.
function = FUNCTIONS.get(call.function.name)
messages.append(run.tool_result(call) or {
"role": "tool", "tool_call_id": call.id,
"content": function(**json.loads(call.function.arguments)) if function
else f"There is no tool named {call.function.name!r}.",
})
print(reply.content)
# The Responses API takes run.response_tools instead of run.tools.No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/devin-axis-figma-implement-motion/SKILL.mdfrom pathlib import Path
from openai import OpenAI
client = OpenAI()
skill = Path(".agents/skills/devin-axis-figma-implement-motion/SKILL.md").read_text()
reply = client.chat.completions.create(
model="gpt-5.4-mini",
messages=[
{"role": "system", "content": f"You are a helpful agent.\n\n{skill}"},
{"role": "user", "content": "Hello!"},
],
).choices[0].messageThis gets SKILL.md only. The skill's 6 other files are not included.
agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[anthropic]"
decimalai skills add devin-axis-figma-implement-motionimport anthropic
from decimalai.anthropic import agent_config
client = anthropic.Anthropic()
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
question = "Hello!"
with support.run(question) as run: # one user message, one run
answer = client.beta.messages.tool_runner(
model="claude-haiku-5-5",
max_tokens=4096,
system=run.system, # your prompt, then the skill list
tools=[*run.tools], # your tools, then load_skill
messages=[{"role": "user", "content": question}],
).until_done()The same install from Python, for a notebook or a setup script. agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[anthropic]"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("devin-axis-figma-implement-motion")
if result.exit_code:
raise SystemExit(result.problems)
import anthropic
from decimalai.anthropic import agent_config
client = anthropic.Anthropic()
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
question = "Hello!"
with support.run(question) as run: # one user message, one run
answer = client.beta.messages.tool_runner(
model="claude-haiku-5-5",
max_tokens=4096,
system=run.system, # your prompt, then the skill list
tools=[*run.tools], # your tools, then load_skill
messages=[{"role": "user", "content": question}],
).until_done()No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/devin-axis-figma-implement-motion/SKILL.mdfrom pathlib import Path
import anthropic
client = anthropic.Anthropic()
skill = Path(".agents/skills/devin-axis-figma-implement-motion/SKILL.md").read_text()
reply = client.messages.create(
model="claude-haiku-5-5",
max_tokens=4096,
system=f"You are a helpful agent.\n\n{skill}",
messages=[{"role": "user", "content": "Hello!"}],
)This gets SKILL.md only. The skill's 6 other files are not included.
agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[google-genai]"
decimalai skills add devin-axis-figma-implement-motionfrom google import genai
from google.genai import types
from decimalai.google_genai import agent_config
client = genai.Client()
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
def lookup_order(order_id: str) -> str:
return f"Order {order_id} shipped yesterday."
# Your functions, as declarations for the model, and what answers each.
TOOLS = [{"function_declarations": [{
"name": "lookup_order",
"description": "Look up the status of an order.",
"parameters_json_schema": {"type": "object", "properties": {"order_id": {"type": "string"}},
"required": ["order_id"]},
}]}]
FUNCTIONS = {"lookup_order": lookup_order}
question = "Where is order A1001?"
with support.run(question) as run: # one user message, one run
config = types.GenerateContentConfig(
system_instruction=run.system, # your prompt, then the skill list
tools=[*TOOLS, *run.tool_params], # your functions, then load_skill
)
contents = [{"role": "user", "parts": [{"text": run.message}]}]
while True:
response = client.models.generate_content(
model="gemini-3.5-flash", contents=contents, config=config,
)
if not response.function_calls:
break
contents.append(response.candidates[0].content)
parts = []
for call in response.function_calls:
# load_skill is answered by the run; your own functions by FUNCTIONS.
# A loop of your own rather than automatic function calling, which
# raises KeyError when the model asks for a function you did not pass.
function = FUNCTIONS.get(call.name)
parts.append(run.tool_result(call) or {"function_response": {
"name": call.name, "id": call.id,
"response": {"result": function(**(call.args or {})) if function
else f"There is no function named {call.name!r}."},
}})
contents.append({"role": "user", "parts": parts})
print(response.text)The same install from Python, for a notebook or a setup script. agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[google-genai]"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("devin-axis-figma-implement-motion")
if result.exit_code:
raise SystemExit(result.problems)
from google import genai
from google.genai import types
from decimalai.google_genai import agent_config
client = genai.Client()
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
def lookup_order(order_id: str) -> str:
return f"Order {order_id} shipped yesterday."
# Your functions, as declarations for the model, and what answers each.
TOOLS = [{"function_declarations": [{
"name": "lookup_order",
"description": "Look up the status of an order.",
"parameters_json_schema": {"type": "object", "properties": {"order_id": {"type": "string"}},
"required": ["order_id"]},
}]}]
FUNCTIONS = {"lookup_order": lookup_order}
question = "Where is order A1001?"
with support.run(question) as run: # one user message, one run
config = types.GenerateContentConfig(
system_instruction=run.system, # your prompt, then the skill list
tools=[*TOOLS, *run.tool_params], # your functions, then load_skill
)
contents = [{"role": "user", "parts": [{"text": run.message}]}]
while True:
response = client.models.generate_content(
model="gemini-3.5-flash", contents=contents, config=config,
)
if not response.function_calls:
break
contents.append(response.candidates[0].content)
parts = []
for call in response.function_calls:
# load_skill is answered by the run; your own functions by FUNCTIONS.
# A loop of your own rather than automatic function calling, which
# raises KeyError when the model asks for a function you did not pass.
function = FUNCTIONS.get(call.name)
parts.append(run.tool_result(call) or {"function_response": {
"name": call.name, "id": call.id,
"response": {"result": function(**(call.args or {})) if function
else f"There is no function named {call.name!r}."},
}})
contents.append({"role": "user", "parts": parts})
print(response.text)No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/devin-axis-figma-implement-motion/SKILL.mdfrom pathlib import Path
from google import genai
from google.genai import types
client = genai.Client()
skill = Path(".agents/skills/devin-axis-figma-implement-motion/SKILL.md").read_text()
response = client.models.generate_content(
model="gemini-3.5-flash",
contents="Hello!",
config=types.GenerateContentConfig(system_instruction=f"You are a helpful agent.\n\n{skill}"),
)This gets SKILL.md only. The skill's 6 other files are not included.
agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[langchain]" langchain-openai
decimalai skills add devin-axis-figma-implement-motionfrom langchain.agents import create_agent
from decimalai.langchain import agent_config
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
agent = create_agent(
"openai:gpt-5.4-mini",
tools=[], # your tools; the middleware adds load_skill
middleware=[support.middleware], # your prompt, the skill list and load_skill
)
result = agent.invoke({"messages": [{"role": "user", "content": "Hello!"}]})The same install from Python, for a notebook or a setup script. agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[langchain]" langchain-openaifrom decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("devin-axis-figma-implement-motion")
if result.exit_code:
raise SystemExit(result.problems)
from langchain.agents import create_agent
from decimalai.langchain import agent_config
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
agent = create_agent(
"openai:gpt-5.4-mini",
tools=[], # your tools; the middleware adds load_skill
middleware=[support.middleware], # your prompt, the skill list and load_skill
)
result = agent.invoke({"messages": [{"role": "user", "content": "Hello!"}]})No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/devin-axis-figma-implement-motion/SKILL.mdfrom pathlib import Path
from langchain.agents import create_agent
skill = Path(".agents/skills/devin-axis-figma-implement-motion/SKILL.md").read_text()
agent = create_agent("openai:gpt-5.4-mini", tools=[], system_prompt=f"You are a helpful agent.\n\n{skill}")
result = agent.invoke({"messages": [{"role": "user", "content": "Hello!"}]})This gets SKILL.md only. The skill's 6 other files are not included.
CrewAI's own skill loader reads the installed folder. No DecimalAI account needed.
pip install "decimalai>=0.16" "crewai>=1.15.27"
decimalai skills add devin-axis-figma-implement-motionimport decimalai.crewai
from crewai import Agent, Crew, Task
agent = Agent(
role="Support", goal="Help the customer", backstory="A support agent.",
llm=llm, # your own CrewAI LLM
skills=decimalai.crewai.skills(), # the installed folder
tools=decimalai.crewai.skill_tools(), # reads a skill's files, runs its scripts
)
task = Task(description="Hello!", expected_output="an answer", agent=agent)
Crew(agents=[agent], tasks=[task]).kickoff()The same install from Python, for a notebook or a setup script. CrewAI's own skill loader reads the installed folder. No DecimalAI account needed.
pip install "decimalai>=0.16" "crewai>=1.15.27"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("devin-axis-figma-implement-motion")
if result.exit_code:
raise SystemExit(result.problems)
import decimalai.crewai
from crewai import Agent, Crew, Task
agent = Agent(
role="Support", goal="Help the customer", backstory="A support agent.",
llm=llm, # your own CrewAI LLM
skills=decimalai.crewai.skills(), # the installed folder
tools=decimalai.crewai.skill_tools(), # reads a skill's files, runs its scripts
)
task = Task(description="Hello!", expected_output="an answer", agent=agent)
Crew(agents=[agent], tasks=[task]).kickoff()No DecimalAI package. CrewAI's own loader reads the folder, and nothing pins or updates it.
.agents/skills/devin-axis-figma-implement-motion/SKILL.mdfrom pathlib import Path
from crewai import Agent, Crew, Task
agent = Agent(
role="Support", goal="Help the customer", backstory="A support agent.",
llm=llm, # your own CrewAI LLM
skills=[Path(".agents/skills")],
)
task = Task(description="Hello!", expected_output="an answer", agent=agent)
Crew(agents=[agent], tasks=[task]).kickoff()This gets SKILL.md only. The skill's 6 other files are not included.
agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[adk]"
decimalai skills add devin-axis-figma-implement-motionfrom decimalai.adk import DecimalAIPlugin, agent_config
from google.adk.agents import LlmAgent
from google.adk.apps import App
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
agent = LlmAgent(
name="support", # ADK needs a Python identifier
model="gemini-3.5-flash",
instruction=support.instruction, # your prompt, then the skill list
tools=[*support.tools], # your tools, then load_skill
)
# DecimalAIPlugin makes each invocation of runners built from this App one trace.
app = App(name="support", root_agent=agent, plugins=[DecimalAIPlugin()])Prefer ADK's own loader? SkillToolset(skills=decimalai.adk.skills(), ...) reads the same folder. Use one or the other: a skill delivered both ways reaches the prompt twice.
The same install from Python, for a notebook or a setup script. agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[adk]"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("devin-axis-figma-implement-motion")
if result.exit_code:
raise SystemExit(result.problems)
from decimalai.adk import DecimalAIPlugin, agent_config
from google.adk.agents import LlmAgent
from google.adk.apps import App
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
agent = LlmAgent(
name="support", # ADK needs a Python identifier
model="gemini-3.5-flash",
instruction=support.instruction, # your prompt, then the skill list
tools=[*support.tools], # your tools, then load_skill
)
# DecimalAIPlugin makes each invocation of runners built from this App one trace.
app = App(name="support", root_agent=agent, plugins=[DecimalAIPlugin()])Prefer ADK's own loader? SkillToolset(skills=decimalai.adk.skills(), ...) reads the same folder. Use one or the other: a skill delivered both ways reaches the prompt twice.
No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/devin-axis-figma-implement-motion/SKILL.mdfrom pathlib import Path
from google.adk.agents import LlmAgent
skill = Path(".agents/skills/devin-axis-figma-implement-motion/SKILL.md").read_text()
agent = LlmAgent(
name="support",
model="gemini-3.5-flash",
instruction=lambda context: f"You are a helpful agent.\n\n{skill}",
)This gets SKILL.md only. The skill's 6 other files are not included.
agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[pydantic-ai]"
decimalai skills add devin-axis-figma-implement-motionfrom pydantic_ai import Agent
from decimalai.pydantic_ai import agent_config
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
agent = Agent(
"openai:gpt-4o-mini",
name=support.name,
tools=[], # your tools; the capability adds load_skill
capabilities=[support], # your prompt, the skill list and load_skill
)
# In a notebook or async code: result = await agent.run("Hello!")
result = agent.run_sync("Hello!")On the Pydantic AI harness, decimalai.pydantic_ai_harness.skills(project) uses its own loader instead.
The same install from Python, for a notebook or a setup script. agent_config() hands your agent the skill. With no DecimalAI key it reads your project's files and sends nothing. Needs SDK 0.27 or newer.
pip install "decimalai[pydantic-ai]"from decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("devin-axis-figma-implement-motion")
if result.exit_code:
raise SystemExit(result.problems)
from pydantic_ai import Agent
from decimalai.pydantic_ai import agent_config
# With no DECIMAL_API_KEY this reads the skills your project lists, from disk.
support = agent_config("support", fallback="You are a helpful agent.")
agent = Agent(
"openai:gpt-4o-mini",
name=support.name,
tools=[], # your tools; the capability adds load_skill
capabilities=[support], # your prompt, the skill list and load_skill
)
# In a notebook or async code: result = await agent.run("Hello!")
result = agent.run_sync("Hello!")On the Pydantic AI harness, decimalai.pydantic_ai_harness.skills(project) uses its own loader instead.
No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/devin-axis-figma-implement-motion/SKILL.mdfrom pathlib import Path
from pydantic_ai import Agent
skill = Path(".agents/skills/devin-axis-figma-implement-motion/SKILL.md").read_text()
agent = Agent("openai:gpt-4o-mini", instructions=f"You are a helpful agent.\n\n{skill}")
# In a notebook or async code: result = await agent.run("Hello!")
result = agent.run_sync("Hello!")This gets SKILL.md only. The skill's 6 other files are not included.
Deep Agents' own skill loader reads the installed folder. No DecimalAI account needed.
pip install "decimalai>=0.16" deepagents
decimalai skills add devin-axis-figma-implement-motionimport decimalai.deepagents
from deepagents import create_deep_agent
agent = create_deep_agent(model=model, **decimalai.deepagents.skills())
agent.invoke({"messages": [{"role": "user", "content": "Hello!"}]})The default backend reads files but has no shell. To run a skill's scripts, pass skills(backend=LocalShellBackend(...)).
The same install from Python, for a notebook or a setup script. Deep Agents' own skill loader reads the installed folder. No DecimalAI account needed.
pip install "decimalai>=0.16" deepagentsfrom decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("devin-axis-figma-implement-motion")
if result.exit_code:
raise SystemExit(result.problems)
import decimalai.deepagents
from deepagents import create_deep_agent
agent = create_deep_agent(model=model, **decimalai.deepagents.skills())
agent.invoke({"messages": [{"role": "user", "content": "Hello!"}]})The default backend reads files but has no shell. To run a skill's scripts, pass skills(backend=LocalShellBackend(...)).
No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/devin-axis-figma-implement-motion/SKILL.mdfrom pathlib import Path
from deepagents import create_deep_agent
skill = Path(".agents/skills/devin-axis-figma-implement-motion/SKILL.md").read_text()
agent = create_deep_agent(model=model, system_prompt=f"You are a helpful agent.\n\n{skill}")
agent.invoke({"messages": [{"role": "user", "content": "Hello!"}]})This gets SKILL.md only. The skill's 6 other files are not included.
Its own skill loader reads the installed folder. No DecimalAI account needed.
pip install "decimalai>=0.16" agent-framework
decimalai skills add devin-axis-figma-implement-motionimport asyncio
from agent_framework import Agent
from decimalai.agent_framework import skills
agent = Agent(client=client, instructions="You are a helpful agent.", context_providers=[skills()])
asyncio.run(agent.run("Hello!"))It caches skills by default, so restart the process after decimalai skills update.
The same install from Python, for a notebook or a setup script. Its own skill loader reads the installed folder. No DecimalAI account needed.
pip install "decimalai>=0.16" agent-frameworkfrom decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("devin-axis-figma-implement-motion")
if result.exit_code:
raise SystemExit(result.problems)
import asyncio
from agent_framework import Agent
from decimalai.agent_framework import skills
agent = Agent(client=client, instructions="You are a helpful agent.", context_providers=[skills()])
asyncio.run(agent.run("Hello!"))It caches skills by default, so restart the process after decimalai skills update.
No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/devin-axis-figma-implement-motion/SKILL.mdimport asyncio
from pathlib import Path
from agent_framework import Agent
skill = Path(".agents/skills/devin-axis-figma-implement-motion/SKILL.md").read_text()
agent = Agent(client=client, instructions=f"You are a helpful agent.\n\n{skill}")
asyncio.run(agent.run("Hello!"))This gets SKILL.md only. The skill's 6 other files are not included.
Strands' own skill loader reads the installed folder. No DecimalAI account needed.
pip install "decimalai>=0.16" strands-agents
decimalai skills add devin-axis-figma-implement-motionfrom decimalai.strands import skills
from strands import Agent
from strands.vended_tools import file_editor, shell
agent = Agent(
model=model, # always pass one: the default is Amazon Bedrock
system_prompt="You are a helpful agent.",
tools=[file_editor, shell],
plugins=[skills()],
)
agent("Hello!")Strands loads an agent's skills once, so build the agent again after decimalai skills update.
The same install from Python, for a notebook or a setup script. Strands' own skill loader reads the installed folder. No DecimalAI account needed.
pip install "decimalai>=0.16" strands-agentsfrom decimalai import skillpkg
# Writes .agents/skills and .decimal/skills.toml. Safe to run twice.
result = skillpkg.add("devin-axis-figma-implement-motion")
if result.exit_code:
raise SystemExit(result.problems)
from decimalai.strands import skills
from strands import Agent
from strands.vended_tools import file_editor, shell
agent = Agent(
model=model, # always pass one: the default is Amazon Bedrock
system_prompt="You are a helpful agent.",
tools=[file_editor, shell],
plugins=[skills()],
)
agent("Hello!")Strands loads an agent's skills once, so build the agent again after decimalai skills update.
No DecimalAI package. The whole skill goes in every prompt, and nothing pins or updates it.
.agents/skills/devin-axis-figma-implement-motion/SKILL.mdfrom pathlib import Path
from strands import Agent
skill = Path(".agents/skills/devin-axis-figma-implement-motion/SKILL.md").read_text()
agent = Agent(model=model, system_prompt=f"You are a helpful agent.\n\n{skill}")
agent("Hello!")This gets SKILL.md only. The skill's 6 other files are not included.
Adds every file the skill has, pinned so you can update it. Cursor, Copilot, Cline and Warp read this folder by themselves.
pip install "decimalai>=0.15"
decimalai skills add devin-axis-figma-implement-motionNo Python or account. Cursor, Copilot, Cline and Warp read this folder by themselves.
curl -fsSL --create-dirs -o .agents/skills/devin-axis-figma-implement-motion/SKILL.md https://app.decimal.ai/s/devin-axis-figma-implement-motion/SKILL.md.agents/skills/devin-axis-figma-implement-motion/SKILL.mdThis gets SKILL.md only. The skill's 6 other files are not included.
Give its text to your model as instructions. No account or package needed.
This gets SKILL.md only. The skill's 6 other files are not included.
Raw files: /s/devin-axis-figma-implement-motion/SKILL.md · /s/devin-axis-figma-implement-motion.json
Fetch the file and give its text to your model as instructions. No account or package needed.
curl -fsSL https://app.decimal.ai/s/devin-axis-figma-implement-motion/SKILL.mdcurl -fsSL https://app.decimal.ai/s/devin-axis-figma-implement-motion.jsonThis gets SKILL.md only. The skill's 6 other files are not included.
You don't need a DecimalAI account.
Saved prompts and skills, pinned versions, and traces of this skill in your runs. DecimalAI does not run your agent.
Claude Code reads files from your project, so DecimalAI config does not apply there.
On Claude Agent SDK: save the skill to an agent here, set DECIMAL_API_KEY, and the same code uses it with no command to run. Changes you save reach the next run with no redeploy.
On OpenAI Agents: save the skill to an agent here, set DECIMAL_API_KEY, and the same code uses it with no command to run. Changes you save reach the next run with no redeploy.
On OpenAI SDK: save the skill to an agent here, set DECIMAL_API_KEY, and the same code uses it with no command to run. Changes you save reach the next run with no redeploy.
On Anthropic: save the skill to an agent here, set DECIMAL_API_KEY, and the same code uses it with no command to run. Changes you save reach the next run with no redeploy.
On Gemini API: save the skill to an agent here, set DECIMAL_API_KEY, and the same code uses it with no command to run. Changes you save reach the next run with no redeploy.
On LangChain: save the skill to an agent here, set DECIMAL_API_KEY, and the same code uses it with no command to run. Changes you save reach the next run with no redeploy.
On CrewAI: set DECIMAL_API_KEY and add decimalai.init(crewai=True) to record runs and skill use. The skill version stays in your repo.
On Google ADK: save the skill to an agent here, set DECIMAL_API_KEY, and the same code uses it with no command to run. Changes you save reach the next run with no redeploy.
On Pydantic AI: save the skill to an agent here, set DECIMAL_API_KEY, and the same code uses it with no command to run. Changes you save reach the next run with no redeploy.
On Deep Agents: set DECIMAL_API_KEY and add decimalai.init(langchain=True) to record runs and skill use. The skill version stays in your repo.
On Microsoft Agent Framework: set DECIMAL_API_KEY and add decimalai.init(otel=True, agent_name="support") to record runs and skill use. The skill version stays in your repo.
On Strands: set DECIMAL_API_KEY and add decimalai.init(otel=True, agent_name="support") to record runs and skill use. The skill version stays in your repo.
Editors read files from your project, so DecimalAI config does not apply there.
Anywhere else: record a use with decimalai.log_skill_activation() inside a trace.
This skill guides translation of Figma animations and transitions into runnable code (motion.dev, CSS keyframes, or framework-specific libraries).
Figma exposes motion through two tools:
get_motion_context — authoritative motion tool. Returns the complete animated-node inventory, precomputed code snippets (CSS @keyframes + motion.dev), fallback keyframe bindings when snippets are unavailable, and recursive timeline coordination hints (timelineCohorts). Source of truth for animation data and which node IDs animate.get_design_context — the design's structure: layout, sizing, assets, styling, Code Connect hints, screenshot context, and sometimes motion placement markers on animated elements (data-node-id, and on split nodes data-motion-keys / data-motion-wrapper-for / data-motion-transform-template). It may render an animated node as a plain element (div, p, span, etc.) or a motion element (motion.div); it does not inline the animation values.The two are linked by node id, and that's the whole workflow. get_motion_context tells you which nodes animate and gives the keyframe values, easing, timing, and snippets. get_design_context tells you what those nodes look like and where they sit. For every node in get_motion_context.nodes, find the matching data-node-id in design context and merge the motion into that structure — adding or wrapping a motion.{tag} when the structural element is plain. When design context has reused a Figma component, the motion node may also include fallbackNodeId; use it only as a fallback after trying the exact nodeId.
get_motion_context (snippets plus fallback keyframe tracks, including preset-authored motion resolved into those forms). Broader interactive variant flows may still need product-specific state handling in code.https://figma.com/design/:fileKey/:fileName?node-id=1-2 — extract fileKey (the segment after /design/) and nodeId (the value of the node-id query parameter, e.g. 42-15).For motion implementation, use both tools with distinct roles:
| Situation | Tool | Why |
|---|---|---|
| Understanding static structure, assets, styles, Code Connect, or visual layout | get_design_context | Gives the component/page code reference and asset URLs you need to place animated nodes correctly. |
| Fetching animation data for any node | get_motion_context | Purpose-built for motion and the source of truth for timing, easing, snippets, and keyframes. |
A node has motion markers (data-motion-keys, data-motion-wrapper-for) | Markers for split placement, get_motion_context for values | Split markers tell you which tracks go on which element; the keyframes/easing/timing and animated-node inventory come from get_motion_context. |
get_motion_context accepts recursive: true (capped at 500 nodes) when you need descendants' motion in one call.
get_design_context(fileKey=":fileKey", nodeId="<node-id>")
If get_design_context has already been called for this node, reuse that output. If not, call it normally now.
Use it as the structure of record — hierarchy, sizing, styling, assets, Code Connect hints, screenshot context, and any motion placement markers it happens to include (Step 3). The animated-node inventory and animation values come from get_motion_context (Step 2).
get_motion_context(fileKey=":fileKey", nodeId="<node-id>", recursive=true)
Response shape (one entry per animated node):
codeSnippets — pre-generated CSS @keyframes and motion.dev strings. Use these directly. Do not regenerate them from fallback track data.keyframeBindings — bound keyframe tracks, including preset-derived motion resolved into track data, included only as fallback data when both snippet formats are missing.motionSummary — one-line-per-field natural-language description of the animation. Present only when there's no snippet (keyframe-bindings-only motion codegen couldn't express as CSS/motion.dev). Build from it when present; ignore it whenever a snippet exists.fallbackNodeId — optional fallback id for matching componentized design context. If nodeId is an instance-qualified id such as I4005:6111;30:8005, D2R may render the reusable component body with the backing component id instead, such as 4002:3957. In that case, fallbackNodeId is the data-node-id to look for if exact nodeId lookup fails.Recursive responses also include timelineCohorts — a top-level array (not per-node) of nodes sharing one timeline: { rootNodeId, durationMs, loopMode: 'once' | 'loop' | 'boomerang', memberNodeIds[] }. For coordinated multi-node motion, drive all memberNodeIds from one shared lifecycle using durationMs (÷1000 for seconds) and loopMode — don't infer timing from sibling order.
Implementation details that matter for LLMs:
motionSummary, timelineDurationMs, and transformOrigin may be omitted to shrink the payload — the snippet already carries duration + transform-origin (motion.dev duration / style={{ transformOrigin }}, or CSS animation / transform-origin) and the cohort carries durationMs. A missing field never means "no animation."clientFrameworks; if the response only contains one snippet format, adapt that format to the user's stack rather than assuming the other format failed.get_motion_context.nodes, not from visible motion.* tags in the static JSX. Every returned node is animated. Match each motion node back to get_design_context by exact nodeId / data-node-id first. If and only if there is no exact match, try fallbackNodeId / data-node-id. Fall back to node name/type and screenshot position only after both ids fail.fallbackNodeId. fallbackNodeId points at the backing component id that D2R may emit inside a reusable component. It is shared by every instance of that component. If the exact nodeId exists in design context, apply motion there and ignore the fallback. This is critical for root-instance animation: one instance can rotate or move differently from another instance of the same component, and applying that motion to the shared component body would animate all instances incorrectly.data-node-id. The matching data-node-id is the structural anchor, not always the final DOM element that receives motion. Use the snippet shape and placement markers to decide whether motion goes on that exact element, a wrapper, an inner element, or an inlined SVG path. get_design_context may already emit motion.{tag} with values stripped, or it may emit a plain structural element (div, p, span, component root, etc.). If it is plain and the snippet targets the element itself, convert it to the appropriate motion.{tag} or add a motion wrapper while preserving the node's text, children, classes/styles, attributes, and data-node-id. Load references/examples-and-anti-examples.md to see examples of this merging step.4002:3957) while motion context reports live instance ids (I4005:6111;30:8005). In this case, use fallbackNodeId to find the component-body data-node-id, but keep the motion scoped to the rendered instance you are implementing. If there are multiple instances and only one has different root motion, exact id matching keeps that per-instance motion separate.data-motion-keys / data-motion-wrapper-for marker — see Handling interleaved transforms below.display: contents wrappers — unless the group itself animates. Layout-transparent group wrappers come through as contents (Tailwind contents), usually alongside a dead absolute/inset-[…] (those do nothing on a contents box). For a static group, keep display: contents and let the children position against the nearest real ancestor — converting the wrapper's inset into a positioned box reparents the children to a smaller box, so they render too small / shifted inward. For an animated group (the group node itself has motion), display: contents can't carry a transform — replace it with a real positioned wrapper and apply the group motion there. Load references/gotchas.md before implementing this case.get_motion_context is the complete animated-node inventory. Some animated nodes render as plain (non-motion) elements — component instance roots (plain positioning <div>), text (<p>), masks — that still carry a data-node-id. Walk every node in the motion response and apply its motion to the element with the matching data-node-id, wrapping or converting as needed. If an animated node has no element at all in the output (e.g. an animated mask flattened into a static mask-image), don't drop it silently — leave a // TODO: <nodeId> motion unsupported comment and call it out in your summary.get_motion_context.<path>. When get_motion_context targets a vector's path (PATH_TRIM, motion.path, stroke-dasharray) but design context renders it as an <img>, inline the SVG and apply the snippet to the <path>, keeping the layout wrapper. Load references/svg-and-path-motion.md for the full how-to for this case (motion.path, pathLength="1", wrapper+path layering, CSS path-trim).A node with both a static base transform and animated transforms is split across nested elements so the two compose correctly instead of fighting: an id-less motion.div carrying data-motion-wrapper-for="<nodeId>" (the OUTER wrapper) wraps a static-transform div (e.g. rotate-45 + hypot() sizing — or the wrapper itself carries data-motion-transform-template="<css>") which wraps the INNER node (data-node-id). Keep the wrapper > static-transform div > inner nesting — collapsing it breaks sizing and the base transform.
data-motion-keys. The wrapper's data-motion-keys (transform tracks — x/y/rotate/scaleX/scaleY/skewX) go on the OUTER wrapper; the inner element's data-motion-keys go on the INNER element.data-motion-transform-template. If the wrapper carries one, set transformTemplate={(_, generated) => "<css> " + generated} so the animated transform composes on top of that static layout transform.get_motion_context gives the node's absolute transform, which already includes whatever static base those divs apply. A rotate snippet of [45, 125, 125] over a rotate-45 base means the wrapper animates the offset [0, 80, 80] (= absolute − 45), not the absolute — else the 45° applies twice and the element sits at 90° at rest. Tracks with no static base (e.g. x/y starting at 0) pass through unchanged. See the interleaved-transform example.motion.* element that animates rotate, scale, or skew, verify it does not also rely on Tailwind layout transforms such as -translate-x-1/2 or -translate-y-1/2 for centering/positioning. Those utilities share the CSS transform property that Motion.dev writes inline, so Motion's transform can erase the layout translate. If both are needed, split the element into a static layout wrapper carrying the centering/positioning transform and an inner motion.* element carrying animated rotate/scale/opacity, or encode the layout offset in Motion itself (x: "-50%") and keep it present for every keyframe.motion/react — unless the codebase already uses another motion library (Framer Motion, React Spring, GSAP), in which case adapt the snippet to it. Load references/framework-recommendations.md when adapting to another stack or choosing a library.keyframeBindings + motionSummary, taking loop timing from the cohort's durationMs / loopMode and reading transformOrigin / duration from the structured fields. Rare — snippets are normally present, including for SwiftUI/iOS (which get the CSS format).These are the general principles. Specific gotchas (rotation pivots, HOLD semantics, color interpolation, etc.) live in the categorized references. When a linked reference is mentioned in this skill text and the situation applies, load that file before continuing.
transformOrigin from codeSnippets — don't regenerate them from keyframeBindings or the structured fields when snippets exist (regenerating loses fidelity on custom bezier easings, spring approximations, and overshoot values). transformOrigin is per element: apply each scaling/rotating node's own — including nested scalers, not just the outer wrapper — or the element pivots from the default center and grows/spins from the wrong corner (see the per-element-transformOrigin example). But the snippet is one node's data, not a copy-paste template: when many nodes share it, factor it per Rule 7 instead of pasting the block N times.prefers-reduced-motion. Any motion added must soften or disable under @media (prefers-reduced-motion: reduce) — typically skip the animate (render the initial/resting state) or cut the duration to near-zero. This is an accessibility default, not an opt-in.Read it. get_design_context / get_motion_context return assets as URLs (/api/mcp/asset/...), often SVG. Reference the URL directly where the consumer fetches it (an <img src>, CSS background-image, an asset import), or curl one to inline its contents (e.g. inline the SVG and render via NSImage(data:) on SwiftUI). The important exception is path-level SVG motion: if the motion snippet targets a path inside an SVG asset, inline the SVG and animate the real path instead of leaving it behind an <img>. Don't download an asset and feed the file to the Read tool: SVG isn't a Read-able image format, so the read is rejected and wasted — and a file tool that doesn't detect SVG-as-image can stall the loop on it.variants object parameterized by the values that vary — render from a mapped array (items.map(...)), and pull repeated literals (durations, easing arrays, offsets) into named constants. The animation's values stay verbatim from the snippet (Rule 1); the code stays DRY. The same transition object pasted 15+ times (800 lines that should be 150) is a low-quality result — fidelity and maintainability are both graded.Rule 2 covers the general posture: prefer the user's existing stack. When none exists, defaults:
motion package). The tool returns motion.dev code directly — use it.@keyframes with animation shorthand, returned directly by the tool..animation(...) modifiers, translated from the CSS snippet (get_motion_context emits no SwiftUI code, but SwiftUI/iOS clients still get the CSS format; fall back to keyframeBindings / motionSummary / cohort only when snippet-less). Use only real SwiftUI APIs — no modifier takes a Figma/CSS easing directly, so load references/framework-recommendations.md, map the easing to its SwiftUI equivalent, and verify rather than invent. This path is evolving; confirm with the user if unsure.For established effect classes, prefer a library over hand-rolled CSS. Effects like glass/glassmorphism, confetti, particle systems, physics-based interactions, and scroll-linked motion have battle-tested library implementations that handle cross-browser quirks, accessibility, and performance far better than generated keyframes. Load references/framework-recommendations.md for the full library-by-effect-class table. Surface these as recommendations, not mandates — the user decides.
Load references/examples-and-anti-examples.md when you need worked examples or failure patterns. It covers the simple merge flow, plain text elements that need motion.* added, interleaved static+animated transforms, SVG path-level motion, and anti-examples for DOM rebuilding, node-id/position drift, and missing per-element transformOrigin.
Six deep dives, fetched on demand. General frontend concerns (performance, units, accessibility mechanics) are handled by the critical rules above — these references focus on Figma-specific signal only. If this skill names one of these files in an inline instruction, load that file before continuing with that part of the task.
transformOrigin.motion.path, pathLength="1", wrapper+path layering, CSS path-trim). Load when a vector's snippet targets the path, not a wrapper transform.Automatically, when a task matches. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate this component", provides a Figma URL whose node is animated, or when `get_design_context` returns motion data or instructs you to call `get_motion_context`.
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