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Find UX pains and opportunities fast through competitor scans, pattern research, and web search. Surfaces how others solve the same flow, common failure modes, and conventions users already expect.
Passed 4 of 9 test cases with the skill, and 2 of 9 without it.
and 5 more in the full report
5 fixed4 passed either way11 still failing2 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 3 test cases the skill fixed. Same model, same prompt, with and without the skill.
Research self-serve subscription cancellation flows across modern SaaS platforms. Identify common dark patterns to avoid and gather positive standards into `./design/research.md`.
| Checked | Without skill | With skill |
|---|---|---|
| highlights dark patterns that cause user frustration as practices to avoid | Missed | Passed |
| creates artifact at ./design/research.md | Missed | Passed |
The instructions your model reads when the skill loads.
Gather outside signal before inventing. Know the conventions users already expect (so you don't fight muscle memory) and the pains competitors leave on the table (so you can win on them). Good research turns "I think" into "users expect / competitors fail at".
design-ideate, to ground directions in evidence.design-get-context first.design-audit../design/context.md (goal, user, JTBD) if it exists../design/research.md and hand to design-ideate.flow: SaaS checkout / upgrade
conventions (users expect):
- plan comparison table, current plan highlighted
- annual/monthly toggle with "save X%"
- card form: number → expiry → CVC, inline validation
competitors:
- Linear: single-screen upgrade, no modal maze (note: feels fast)
- Notion: plan grid + per-seat math shown live (note: transparent)
- Figma: hides downgrade, dark-patterny (note: AVOID)
pains found (from reviews/forums):
- "couldn't tell what I'd be charged" (surprise totals)
- "had to talk to sales to see pricing" (friction)
test cases passed, vs 2 / 9 without
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