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Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
Passed 7 of 13 test cases with the skill, and 4 of 13 without it.
and 6 more in the full report
8 fixed4 passed either way7 still failing3 broke
Tokens, turns and time describe resource use, not a dollar price.
This benchmark measured an earlier version of the skill.
A newer attempt on gemini-3.6-flash on 10/13/2026 did not produce a publishable comparison (not comparable). The snapshot above is the previously measured run.
One of 8 test cases the skill fixed. Same model, same prompt, with and without the skill.
Run asset spec generation for system `magic-combat` with review mode explicitly set to `--review lean`. Which specialist agents should be invoked during Phase 3?
| Checked | Without skill | With skill |
|---|---|---|
| Spawns only art-director during Phase 3 in lean review mode. | Missed | Passed |
The instructions your model reads when the skill loads.
!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation
If no argument is provided, check whether design/assets/entity-inventory.md exists:
AskUserQuestion:
[A] Yes — spec [name] / [B] Pick a different item / [C] Stop heredesign/assets/asset-manifest.md. If manifest exists, same flow above but reading from manifest.Every AskUserQuestion call follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt). Note: actually invoking an external image
generator (calling an image API) always prompts regardless of
modes.automation — it is an irreversible external action guarded
unconditionally, independent of whether external_calls is listed in
automation_always_ask. (Today this skill only emits generation-prompt
text; the guard applies if live generation is ever wired in.)
This flow produces design/assets/entity-inventory.md — the master list of everything
the game needs visually. Run once before asset spec work begins.
Read all available source material in parallel:
design/gdd/systems-index.md — extract every system listedGrep pattern="## (Visual/Audio Requirements|UI Requirements)" glob="design/gdd/*.md" output_mode="content" -A 25
For named entities (characters, enemies, buildings, items), read
design/registry/entities.yaml (entities/items) if it exists and has
entries; otherwise grep the GDDs for named content. Full-read a GDD only whentest cases passed, vs 4 / 13 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.