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Get Started Free →Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-05 | ✗→✓ | ▲ Improved | 13% | 0% |
| case-08 | ✗→✓ | ▲ Improved | 86% | 0% |
| case-10 | ✗→✓ | ▲ Improved | 117% | 0% |
| case-12 | ✗→✓ | ▲ Improved | 81% | 0% |
| case-13 | ✗→✓ | ▲ Improved | 168% | 0% |
Every shipped game has a day-one patch. Planning it before launch day prevents chaos. This skill scopes the patch to only what is safe and necessary, gates it through a lightweight QA pass, and ensures a rollback plan exists before anything ships. It is a mini-sprint — not a hotfix, not a full sprint.
When to run:
Day-one patch scope rules:
Output: production/releases/day-one-patch-[version].md
Read:
production/stage.txt — confirm project is in Release stageproduction/gate-checks/ — read the release gate verdictproduction/qa/bugs/*.md — load all bugs with Status: Open or Fixed — Pending Verificationproduction/sprints/ most recent — understand what shippedproduction/security/security-audit-*.md most recent — check for any open security itemsIf production/stage.txt is not Release or Polish: > "Day-one patch prep is for Release-stage projects. Current stage: stage]. This skill is not appropriate until you are approaching launch."
For each open bug, evaluate:
| Criterion | Include in day-one? | |-----------|-------------------| | S1 or S2 severity | Yes — must include if safe to fix | | P1 priority | Yes | | Fix estimated < 4 hours | Yes | | Fix requires architecture change | No — defer to 1.1 | | Fix introduces new code paths | No — too risky | | Fix is data/config only (no code change) | Yes — very low risk | | Cert feedback requirement | Yes — required for platform approval | | S3/S4 severity | Only if trivial config fix; otherwise defer |
Use AskUserQuestion:
[A] Approve this scope / [B] Adjust — I want to add or remove items / [C] No day-one patch neededIf C]: output "No day-one patch required. Proceed to /launch-checklist." Stop.
Sum estimated effort. If total exceeds 1 day of work: > "⚠️ Patch scope is N hours] — this exceeds a safe day-one window. Consider deferring lower-priority items to patch 1.1. A bloated day-one patch introduces more risk than it removes."
Use AskUserQuestion to confirm proceeding or reduce scope.
Before any code is written, define the rollback procedure. This is non-negotiable.
Spawn release-manager via Task. Ask them to produce a rollback plan covering:
Present the rollback plan. Ask: "May I write this rollback plan to production/releases/rollback-plan-[version].md?"
Do not proceed to Phase 4 until the rollback plan is written.
For each bug in the approved scope, spawn a focused implementation loop:
lead-programmer via Task with:qa-tester via Task to verify: does the bug reproduce after the fix?For config/data-only fixes: make the change directly (no programmer agent needed). Confirm the value changed and re-run any relevant smoke test.
This is a lightweight QA pass — not a full /team-qa. The patch is already QA-approved from the release gate; we are only re-verifying the changed areas.
Spawn qa-lead via Task with:
Ask qa-lead to determine: Is a targeted smoke check sufficient, or do any fixes touch systems that require a broader regression?
Run the required QA scope:
/smoke-check [affected-systems]tests/unit/ and tests/integration/ for affected systemsQA verdict must be PASS or PASS WITH WARNINGS before proceeding. If FAIL: scope the failing fix out of the day-one patch and defer to 1.1.
markdown# Day-One Patch: [Game Name] v[version] **Date prepared**: [date] **Target release**: [launch date or "day of launch"] **Base build**: [gold master tag or commit] **Patch build**: [patch tag or commit] --- ## Patch Notes (Internal) ### Bugs Fixed | BUG-ID | Severity | Description | Fix summary | |--------|----------|-------------|-------------| | BUG-NNN | S[1-4] | [description] | [one-line fix] | ### Deferred to 1.1 | BUG-ID | Severity | Description | Reason deferred | |--------|----------|-------------|-----------------| | BUG-NNN | S[1-4] | [description] | [reason] | --- ## QA Sign-Off **QA scope**: [Targeted smoke / Broader regression] **Verdict**: [PASS / PASS WITH WARNINGS] **QA lead**: qa-lead agent **Date**: [date] **Warnings (if any)**: [list or "None"] --- ## Rollback Plan See: `production/releases/rollback-plan-[version].md` **Trigger condition**: If [N] or more S1 bugs are reported within [X] hours of launch, execute rollback. **Rollback owner**: [user / producer] --- ## Approvals Required Before Deploy - [ ] lead-programmer: all fixes reviewed - [ ] qa-lead: QA gate PASS confirmed - [ ] producer: deployment timing approved - [ ] release-manager: platform submission confirmed --- ## Player-Facing Patch Notes [Draft for community-manager to review before publishing] [list player-facing changes in plain language]
Ask: "May I write this patch record to production/releases/day-one-patch-[version].md?"
After the patch record is written:
/patch-notes to generate the player-facing version of the patch notes/bug-report verify [BUG-ID] for each fixed bug after the patch is live/bug-report close [BUG-ID] for each verified fix/retrospective launchIf any S1 bugs remain open after the patch: > "⚠️ S1 bugs remain open and were not patched. These are accepted risks. Document them in the rollback plan trigger conditions — if they occur at scale, rollback may be preferable to a follow-up patch."
Use AskUserQuestion:
[A] Run /patch-notes — generate player-facing patch notes[B] Run /bug-report to log any issues found post-deploy[C] Stop here/patch-notes is a required output, not optionalOther measured skills in the registry, with their headline benchmark lift.