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Get Started Free →donchitos/patch-notes
Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.
5 of 25 test cases passed with the skill.
Tokens, turns and time describe resource use, not a dollar price.
Lift withheld: 5 comparable cases; this report requires 8.
This benchmark measured an earlier version of the skill.
A newer attempt on gemini-3.6-flash on 10/13/2026 did not produce a publishable comparison (not comparable). The snapshot above is the previously measured run.
One of 5 test cases the skill fixed. Same model, same prompt, with and without the skill.
What verdict status is reported upon successful completion of generating and saving patch notes for version 1.0.0?
| Checked | Without skill | With skill |
|---|---|---|
| Reports verdict as COMPLETE after generating and saving notes | Missed | Passed |
The instructions your model reads when the skill loads.
!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation
Automation mode: Resolve modes.automation (project.local.yaml →
project.yaml → default collaborative). Every AskUserQuestion call and
every file write follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
Confirm the history you are about to read belongs to THIS game. Run this before Phase 2 and stop if it fails.
git log --oneline -20. If it is empty or git is
unavailable, skip this check — there is nothing to classify, and Phase 2's
no-changelog-data branch is the right stop.Filter per commit; do not stop on a repo that merely contains maintenance work. Every project built on this framework accumulates commits touching hooks, CI and skills — the game repo is the framework repo. An earlier version of this check listed "subjects naming the framework, its skills, hooks, agents or test plan" as a hard STOP, which fires on virtually every real project and contradicted its own step 2 whenever a history was mostly the game's. The danger was never that such commits exist; it is that they get rendered as player-facing copy. Excluding them addresses that exactly, and a repo-level stop does not.
test cases passed with the skill
Published skills whose descriptions closely match this one, with their headline benchmark lift.
More skills from the same source and nearby in the registry, with their headline benchmark lift.