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Get Started Free →Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-05 | ✗→✓ | ▲ Improved | 144% | 0% |
| case-07 | ✗→✓ | ▲ Improved | 34% | 0% |
| case-08 | ✗→✓ | ▲ Improved | 13% | 0% |
| case-09 | ✗→✓ | ▲ Improved | 1% | 0% |
| case-10 | ✗→✓ | ▲ Improved | 15% | 0% |
If no argument is provided, output usage guidance and exit without spawning any agents: > Usage: /team-narrative [narrative content description] — describe the story content, scene, or narrative area to work on (e.g., boss encounter cutscene, faction intro dialogue, tutorial narrative). Do not use AskUserQuestion here; output the guidance directly.
When this skill is invoked with an argument, orchestrate the narrative team through a structured pipeline.
Decision Points: At each phase transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.
--review [mode] was passed as an argument, use that mode.production/review-mode.txt — use whatever is written there.lean.Modes:
full — spawn all director and lead gates as describedlean — skip director gates unless they are PHASE-GATE type (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE)solo — skip all director gate spawning entirely; run the skill without any agent gatesStore the resolved mode for use in all subsequent phases.
Use the Task tool to spawn each team member as a subagent:
subagent_type: narrative-director — Story arcs, character design, narrative visionsubagent_type: writer — Dialogue writing, lore entries, in-game textsubagent_type: world-builder — World rules, faction design, history, geographysubagent_type: art-director — Character visual profiles, environmental visual storytelling, cinematic tonesubagent_type: level-designer — Level layouts that serve the narrative, pacingsubagent_type: localization-lead — Localization readiness — flags non-localizable strings, cultural assumptions, and i18n gapsAlways provide full context in each agent's prompt (narrative brief, lore dependencies, character profiles). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 2 agents can run simultaneously).
Delegate to narrative-director:
Delegate in parallel — issue all three Task calls simultaneously before waiting for any result:
Delegate to level-designer:
Delegate to narrative-director:
Delegate in parallel:
If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:
Common blockers:
/architecture-decision first/create-storiesAll file writes (narrative docs, dialogue files, lore entries) are delegated to sub-agents spawned via Task. Each sub-agent enforces the "May I write to path]?" protocol. This orchestrator does not write files directly.
A summary report covering: narrative brief status, lore entries created/updated, dialogue lines written, level narrative integration points, consistency review results, and any unresolved contradictions.
Verdict: COMPLETE — narrative content delivered.
If the pipeline stops because a dependency is unresolved (e.g., lore contradiction or missing prerequisite not resolved by the user):
Verdict: BLOCKED — reason]
/design-review on the narrative documents for consistency validation./localize extract to extract new strings for translation after dialogue is finalized./dev-story to implement dialogue triggers and narrative events in-engine.Other measured skills in the registry, with their headline benchmark lift.