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Get Started Free →Control smart-home accessories and commission Matter devices using HomeKit and MatterSupport. Use when managing homes/rooms/accessories, creating action sets or triggers, reading accessory characteristics, onboarding Matter devices, or building a third-party smart-home ecosystem app.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-12 | ✗→✓ | ▲ Improved | 62% | 0% |
| case-01 | ✗→✓ | ▲ Improved | 21% | 0% |
| case-06 | ✗→✓ | ▲ Improved | 137% | 0% |
| case-09 | ✗→✓ | ▲ Improved | 19% | 0% |
| case-17 | ✗→✓ | ▲ Improved | 12% | 0% |
Control home automation accessories and commission Matter devices. HomeKit manages the home/room/accessory model, action sets, and triggers. MatterSupport handles device commissioning into your ecosystem.
NSHomeKitUsageDescription to Info.plist:xml<key>NSHomeKitUsageDescription</key> <string>This app controls your smart home accessories.</string>
For Matter commissioning into your own ecosystem:
MatterAddDeviceExtensionRequestHandler subclass
NSBonjourServices entries for _matter._tcp, _matterc._udp, and_matterd._udp
com.apple.developer.matter.allow-setup-payload only if the callersupplies a Matter setup payload programmatically
| Need | Framework | |---|---| | Homes, rooms, accessories, characteristics, actions, triggers | HomeKit | | Commission Matter into the app ecosystem | MatterSupport | | Select and authorize a nearby Bluetooth or Wi-Fi accessory | AccessorySetupKit | | Exchange Bluetooth GATT data after selection | CoreBluetooth | | Join or configure an accessory's Wi-Fi network after selection | NetworkExtension |
HomeKit organizes home automation in a hierarchy:
textHMHomeManager -> HMHome (one or more) -> HMRoom (rooms in the home) -> HMAccessory (devices in a room) -> HMService (functions: light, thermostat, etc.) -> HMCharacteristic (readable/writable values) -> HMZone (groups of rooms) -> HMActionSet (grouped actions) -> HMTrigger (time or event-based triggers)
Create a single HMHomeManager and implement the delegate to know when data is loaded. HomeKit loads asynchronously -- do not access homes until the delegate fires.
swiftimport HomeKit final class HomeStore: NSObject, HMHomeManagerDelegate { let homeManager = HMHomeManager() override init() { super.init() homeManager.delegate = self } func homeManagerDidUpdateHomes(_ manager: HMHomeManager) { // Safe to access manager.homes now let homes = manager.homes let primaryHome = manager.primaryHome print("Loaded \(homes.count) homes") } func homeManager( _ manager: HMHomeManager, didUpdate status: HMHomeManagerAuthorizationStatus ) { if status.contains(.authorized) { print("HomeKit access granted") } } }
swiftguard let home = homeManager.primaryHome else { return } let rooms = home.rooms let kitchen = rooms.first { $0.name == "Kitchen" } // Room for accessories not assigned to a specific room let defaultRoom = home.roomForEntireHome()
Use the Framework Boundary table before adding an accessory; only HomeKit/MatterSupport work continues in this skill.
swift// System UI for accessory discovery home.addAndSetupAccessories { error in if let error { print("Setup failed: \(error)") } }
swiftfor accessory in home.accessories { print("\(accessory.name) in \(accessory.room?.name ?? "unassigned")") for service in accessory.services { print(" Service: \(service.serviceType)") for characteristic in service.characteristics { print(" \(characteristic.characteristicType): \(characteristic.value ?? "nil")") } } }
swiftguard let accessory = home.accessories.first, let bedroom = home.rooms.first(where: { $0.name == "Bedroom" }) else { return } home.assignAccessory(accessory, to: bedroom) { error in if let error { print("Failed to move accessory: \(error)") } }
swiftlet characteristic: HMCharacteristic = // obtained from a service characteristic.readValue { error in guard error == nil else { return } if let value = characteristic.value as? Bool { print("Power state: \(value)") } }
swift// Turn on a light characteristic.writeValue(true) { error in if let error { print("Write failed: \(error)") } }
Enable notifications for real-time updates:
swiftcharacteristic.enableNotification(true) { error in guard error == nil else { return } } // In HMAccessoryDelegate: func accessory( _ accessory: HMAccessory, service: HMService, didUpdateValueFor characteristic: HMCharacteristic ) { print("Updated: \(characteristic.value ?? "nil")") }
An HMActionSet groups characteristic writes that execute together:
swifthome.addActionSet(withName: "Good Night") { actionSet, error in guard let actionSet, error == nil else { return } // Turn off living room light let lightChar = livingRoomLight.powerCharacteristic let action = HMCharacteristicWriteAction( characteristic: lightChar, targetValue: false as NSCopying ) actionSet.addAction(action) { error in guard error == nil else { return } print("Action added to Good Night scene") } }
swifthome.executeActionSet(actionSet) { error in if let error { print("Execution failed: \(error)") } }
swiftvar timeOfDay = DateComponents() timeOfDay.hour = 22 timeOfDay.minute = 30 let firstFireDate = Calendar.current.nextDate( after: Date(), matching: timeOfDay, matchingPolicy: .nextTime )! let trigger = HMTimerTrigger( name: "Nightly", fireDate: firstFireDate, recurrence: DateComponents(day: 1) // Repeat every day after firstFireDate ) home.addTrigger(trigger) { error in guard error == nil else { return } // Attach the action set to the trigger trigger.addActionSet(goodNightActionSet) { error in guard error == nil else { return } trigger.enable(true) { error in print("Trigger enabled: \(error == nil)") } } }
swiftlet motionDetected = HMCharacteristicEvent( characteristic: motionSensorCharacteristic, triggerValue: true as NSCopying ) let eventTrigger = HMEventTrigger( name: "Motion Lights", events: [motionDetected], predicate: nil ) home.addTrigger(eventTrigger) { error in // Add action sets as above }
Use MatterAddDeviceRequest to commission a Matter device into your ecosystem. This is separate from the HMHome home-automation model; it handles the Matter setup flow and calls into your MatterSupport extension.
swiftimport MatterSupport func addMatterDevice() async throws { guard MatterAddDeviceRequest.isSupported else { print("Matter not supported on this device") return } let topology = MatterAddDeviceRequest.Topology( ecosystemName: "My Smart Home", homes: [ MatterAddDeviceRequest.Home(displayName: "Main House") ] ) let request = MatterAddDeviceRequest( topology: topology, setupPayload: nil, showing: .allDevices ) // Presents system UI for device pairing try await request.perform() }
When providing a setup code directly, import Matter and pass an MTRSetupPayload as setupPayload; this is the case that requires the setup-payload entitlement.
swift// Only show devices from a specific vendor let criteria = MatterAddDeviceRequest.DeviceCriteria.vendorID(0x1234) let request = MatterAddDeviceRequest( topology: topology, setupPayload: nil, showing: criteria )
Combine criteria with .all([.vendorID(...), .not(.productID(...))]) or use .any(...) when any one criterion is enough.
For full ecosystem support, create a MatterSupport Extension. The extension handles commissioning callbacks. Override the needed methods, but do not call super from those overrides. Load the complete Advanced Matter Extension Handler for credential validation, room selection, configuration, commissioning, and network-association overrides.
| Mistake | Fix | |---|---| | Reading homes before the delegate update | Create one manager, set its delegate, and wait for homeManagerDidUpdateHomes. | | HomeKit setup is used for Matter ecosystem commissioning | Use MatterAddDeviceRequest plus the configured MatterSupport extension. | | Matter configuration is incomplete | Verify principal handler, Bonjour services, and the setup-payload entitlement only when applicable. | | Multiple HMHomeManager instances load the database | Share one retained manager/store. | | Characteristic write ignores metadata | Check permissions, format, min/max/step, and allowed values before writing. |
NSHomeKitUsageDescription present in Info.plistHMHomeManager instance shared across the appHMHomeManagerDelegate implemented; homes not accessed before homeManagerDidUpdateHomesHMHomeDelegate set on homes to receive accessory and room changesHMAccessoryDelegate set on accessories to receive characteristic updatesNSBonjourServices entries addedcom.apple.developer.matter.allow-setup-payload used only when providing setup codesMatterAddDeviceRequest.isSupported checked before performing requestscommissionDevice(in:onboardingPayload:commissioningID:)trigger.enable(true))Other measured skills in the registry, with their headline benchmark lift.