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Build iOS augmented reality and 3D experiences with RealityKit and ARKit.
Passed 23 of 23 test cases with the skill, and 18 of 23 without it.
and 2 more in the full report
5 fixed18 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 5 test cases the skill fixed. Same model, same prompt, with and without the skill.
I am configuring a RealityView on iOS for a feature where augmented reality might not be supported on all target devices. How do I switch the camera view content to a non-AR rendering mode?
| Checked | Without skill | With skill |
|---|---|---|
| Sets the content camera property to .virtual when AR is unsupported | Missed | Passed |
The instructions your model reads when the skill loads.
Build AR experiences on iOS using RealityKit for rendering and ARKit for world
tracking. Covers RealityView, entity management, raycasting, scene
understanding, and gesture-based interactions. Targets Swift 6.3 / iOS 26+.
NSCameraUsageDescription to Info.plistRealityViewCameraContent displays an AR camera view by default (iOS 18+, macOS 15+); use .virtual camera mode for explicit non-AR fallbackarkit required-device capability; otherwise gate AR UI with isSupported.Check the exact AR configuration's isSupported value before presenting AR UI.
import ARKit
guard ARWorldTrackingConfiguration.isSupported else {
showUnsupportedDeviceMessage()
return
}
test cases passed, vs 18 / 23 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.